Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Get exclusive access to thought-provoking articles, bonus podcast content, and cutting-edge whitepapers. Become a member of the UX Magazine community today!

Home ›› Accessibility ›› Get a Free Book from Rosenfeld Media and the Design for Experience Awards

Get a Free Book from Rosenfeld Media and the Design for Experience Awards

by UX Magazine Staff
2 min read
Share this post on
Tweet
Share
Post
Share
Email
Print

Save

You can get free book from Rosenfeld Media when recommend someone for a Design for Experience award.

We are honored to have Rosenfeld Media as a sponsor of the international Design for Experience awards. Led by Lou Rosenfeld (co-author, with DfE judge Peter Morville, of the seminal resource, Information Architecture for the World Wide Web), Rosenfeld Media regularly publishes books covering all aspects of experience design. They also host events, and curate a roster of experts who are available for teaching and consulting engagements.

The DfE awards is looking for recommendations from the community and Rosenfeld Media is offering a free digital download to those of you who make a valid recommendation. UX is a sprawling field that runs through numerous industries on a global scale and for the Design for Experience awards to represent the best work being done, we need to hear about that work from you.

If you know of any individuals, organizations, or products that demonstrate a thorough understanding of experience design, submit a recommendation using the form on the right, or further down the page on mobile (check out the award categories for inspiration). Be sure to include the name of the company, organization, team, individual, product, or service you’re recommending, along with the reason for the recommendation and your email address.

Recommend someone for a @DfExp award and get a free book from @RosenfeldMedia. Limited supply!

Once we’ve confirmed that your recommendation is valid, we’ll send you a one-time download code for a free digital book from the Rosenfeld Media catalog. There you’ll find titles exploring everything from accessibility, to designing for kids to the interaction design lessons science fiction can teach us). You are encouraged to make as many recommendations as you like, but we can only send one download code per user. There are only 250 downloads available, so make your recommendation now!

 

post authorUX Magazine Staff

UX Magazine Staff
UX Magazine was created to be a central, one-stop resource for everything related to user experience. Our primary goal is to provide a steady stream of current, informative, and credible information about UX and related fields to enhance the professional and creative lives of UX practitioners and those exploring the field. Our content is driven and created by an impressive roster of experienced professionals who work in all areas of UX and cover the field from diverse angles and perspectives.

Tweet
Share
Post
Share
Email
Print

Related Articles

Learn why shipping AI features is the easy part and what it takes to get people to trust them.

Article by Anina Botha
Making the Invisible, Visible: 6 Months of Diving Deeper into AI
  • The piece states that building AI features is easy. But building them on purpose, turning invisible human behaviors like trust and bias into deliberate design choices, is where the work lives.
Share:Making the Invisible, Visible: 6 Months of Diving Deeper into AI
4 min read

Find out why slapping badges and points into your app doesn’t work and what six principles from real game design actually drive long-term engagement.

Article by Montgomery Singman
Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 2: The Solution
  • The piece argues that gamification fails when game aesthetics are borrowed, but game logic is not. Real game designers use six principles to bring real engagement: authentic mastery, meaningful choice, flow-calibrated challenge, rewarded exploration, self-expressed identity, and real social interdependence. The fix isn’t more mechanics; it’s making the experience itself worth repeating.
Share:Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 2: The Solution
5 min read

Learn how one product designer built a faster, sharper workflow where AI does the scaffolding, judgment owns the outcome, and nothing ships without a traceable why.

Article by Pavel Bukengolts
The Spiral Climbs: Ideas Are Expensive, Systems Are Cheap
  • The piece explores that design is no longer about designing screens but owning systems, bets, and outcomes. But the core judgment, empathy, and research are irreplaceable. I chain Miro, Figma, VS Code, GitHub, and Jira into one traceable loop from idea to learning. AI takes on the exploration and scaffolding. People own architecture, security, and accountability. A 48-hour operating cadence of small, measurable bets, linked artifacts, and documented decisions keeps speed honest.
Share:The Spiral Climbs: Ideas Are Expensive, Systems Are Cheap
6 min read

Join the UX Magazine community!

Stay informed with exclusive content on the intersection of UX, AI agents, and agentic automation—essential reading for future-focused professionals.

Hello!

You're officially a member of the UX Magazine Community.
We're excited to have you with us!

Thank you!

To begin viewing member content, please verify your email.

Get Paid to Test AI Products

Earn an average of $100 per test by reviewing AI-first product experiences and sharing your feedback.

    Tell us about you. Enroll in the course.

      This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and