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Defining and Informing the Complex Field of User Experience (UX)
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ISSN: 2168 5681
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Let Your Users Wait
When a performed action happens faster than expected, users may not appreciate the effort put into it or believe that the action happened at all.
Article - Tal Mishaly - April 20, 2015 - 0 Comments
You're Blocking My View, Subaru! #wtfUX
By identifying and sharing examples of bad UX, we can rid the world of poorly designed experiences.
Article - Josh Tyson | UX Magazine - April 15, 2015 - 0 Comments
Why This Apple Guy Believes in Google’s Material Design
A refreshing, simplified design language that encourages interaction and implies depth, Google's Material Design could change the face of experience design.
Article - Jordan Crone - April 13, 2015 - 1 Comments
Cooper U's Defining Brand Experience
Event - Cooper U - April 29, 2015 - 0 Comments
Event - Andrew Branch - June 18, 2015 - 0 Comments
When There’s Nothing Left to Take Away
To decrease complexity in our designs, we need to look to our users and discover what simplicity means to them.
Article - David Peter Simon - March 17, 2015 - 6 Comments
Deciding where and when to add fidelity is a common UX problem, one that requires us to deconstruct fidelity itself.
Article - Ken Soliva - March 10, 2015 - 0 Comments
Taste Victory with Design for Experience Private Roast Coffee
We're developing a special coffee for winners of the Design for Experience awards
Article - UX Magazine Staff - March 5, 2015 - 0 Comments
Let Users Drive Cross-Platform Design
Designing the best experiences across platforms means being responsive to the user, not the device.
Article - Emma Lindahl - March 2, 2015 - 3 Comments
Building Experiences that Transcend Platforms
Results of the Cross-Platform Experience category of the Design for Experience awards show the road to truly ubiquitous computing.
Article - Josh Tyson | UX Magazine - February 26, 2015 - 0 Comments