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UX South Africa
Event - Theo - October 3, 2014 - 0 Comments
Crossing the Great UX–Agile Divide
Understanding the labor issues at the core of the agile manifesto can help experience designers find news ways of working to enlighten developers.
Article - Mike Bulajewski - June 23, 2014 - 13 Comments
For Developers, a Little UX can Go a Long Way
Understanding the user-centered goals driving product design will help developers add extra value as the software development process continues to evolve.
Article - Arijit Banerjee - June 19, 2014 - 3 Comments
Learning from Each Other
An excerpt from the new book Interface Design for Learning offers strategies for supporting community-building, collaborative learning, and successful social interaction.
Article - Dorian Peters - June 10, 2014 - 1 Comments
Fixing Six Mistakes Companies Make when Working with UXers
A survey of common mistakes companies make when working with experience design practitioners provides guidelines for UX success.
Article - Sarah Doody - June 9, 2014 - 9 Comments
How Do We Design for Better Team Experiences?
Ideas to help you design better team experiences with B2B software inspired by The One Minute Manager series.
Article - Paul Brooks - May 7, 2014 - 0 Comments
"Yes, and" the Improv of UX
How the techniques that actors use in an improv setting can enhance the collaborative process we use in experience design.
Article - Heather Wydeven - April 24, 2014 - 4 Comments
Diversity, Communication, and Insight are Winning Ingredients for JUXT
A closer look at the results in the Effective Agency Team category of the international Design for Experience awards, featuring the winner: JUXT.
Article - UX Magazine Staff - April 17, 2014 - 0 Comments
UX as Design Leadership
Extending your passion for asking questions and seeking answers into relationships with your team members is an example-led way of evangelizing the power of UX.
Article - Jared Lewandowski, Christijan Draper - April 15, 2014 - 3 Comments
The UX Team Starting Lineup
Exploring the commonalities between the starting five on a basketball team and five positions in a UX project.
Article - Jamal Jackson - April 3, 2014 - 0 Comments