We stand with Ukraine and our team members from Ukraine.

The Community Of Over 640,000

Home ›› Latest Articles

Latest Articles

Tenets that go beyond disciplines and technical skills.

 
10 Intangibles of Design
  • The process of becoming and being a UX designer is rather complex. 
  • The article proves that the combination of some intangibles makes the difference between an average, dissatisfied designer and a successful designer.
  • Transcend disciplines and technical proficiency with these 10 intangibles of design:
    • Always be valuable.
    • Other people’s agenda matter.
    • Always bring an artifact.
    • Design requires tradeoffs.
    • Inquiry over advocacy.
    • Design like you are right, listen like you are wrong.
    • Avoid paralysis by analysis.
    • Move between abstract and concrete.
    • Your resilience will be rewarded.
    • Seek to master your craft more fully.
Share:10 Intangibles of Design
11 min read
10 Intangibles of Design

UX designer Asbjørn Mejlvang shows how to use Dall-E, an AI system that generates realistic visuals from a description given, to reach your design goals.

AI as an ideation tool: Dall-E outdoor baby carriage
  • The author gives a brief example of how to use Dall-E, an AI system that can produce art and realistic visuals from a description given in plain language, as a tool in the brainstorming process.
  • According to the author, the process of AI ideation is as simple as that:
    • Write a sentence.
    • Go through generated visuals.
    • Choose a direction to get the most accurate realization of your idea.
    • Receive generated variations from the selected output.
  • Traditional ideation process versus AI ideation process – the article covers how to combine them to get the best result in the most efficient way.
Share:AI as an ideation tool: Dall-E outdoor baby carriage
2 min read
AI as an ideation tool

The “designer’s gaze” has a huge impact on users’ perception — the way designers view and translate the world can have both intended and unintended consequences.

The Designer’s Gaze

• Now designers start adopting a very particular perspective, referred to as the designer’s gaze, through which they begin to view their work and the wider world. The author speculates on the concept of the “designer’s gaze” and how much control over users it has.

• We are aware that many of our current issues are a result of the fixes we found for earlier issues. That’s why it’s vital to find a balance between intended and unintended consequences as a designer.

• In order to contribute insights to our work that go beyond those framed by flows and personas, we must seek out opportunities to listen to the world around us. That’s the key to equity design.

Share:The Designer’s Gaze
5 min read

Every UX research method should generate new insights about the people we study and allow us to refine our understanding of the problems our products are trying to solve. Distinguishing “generative” and “evaluative” studies doesn’t always make sense. 

Stop Dividing Generative and Evaluative Research 
  • UX research is a strange thing, being divided into “generative” and “evaluative” studies, the former conducted ideally early in product development, the latter further along in the process.
  • The author shares some ways to expand requests for evaluative research into research with generative insights.
  • Here are some tips that might help you conduct your qualitative research session:
    • Begin by asking users “casual” questions to build rapport.
    • Ask them about their favorite and least favorite parts of their job, to walk me through a typical day.
    • Try to orient the concept test around them.
    • Ask stupid questions when people react to a concept.
Share:Stop Dividing Generative and Evaluative Research 
8 min read

Market applications on the long-tail of user needs

When to Design for Emergence
  • The author uncovers a very different paradigm for thinking about the way we design products, tools, and services call this paradigm design for emergence.
  • The author describes how the following helps put us this future in the context:
    • High Modern Design
    • User-Centered Design
  • In design for emergence, the designer assumes that the end-user holds relevant knowledge and gives them extensive control over the design.
  • A useful boundary can be drawn around design for emergence with the following criteria:
    1. The designer can be meaningfully surprised by what the end-user creates with their tool.
    2. The end-user can integrate their local or contextual knowledge into their application of the tool.
    3. The end-user doesn’t need technical knowledge or training to create a valuable application of the tool.
  • The author names the best examples of design for emergence and how they’ve won robust user bases by supporting a broad swath of long-tail user needs.
Share:When to Design for Emergence
10 min read

If it looks like a duck…

Conscious AI models?
  • The author uncovers what LaMDA and consciousness are, and how they correlate.
  • While exploring conscious AI models, there are a few things that need to be considered:
    • Conscious Access
    • Reflexive Processing
    • The Question of Reporting
    • Autonomy
Share:Conscious AI models?
8 min read
Conscious AI models?

This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and