We stand with Ukraine and our team members from Ukraine.

A Community Of Over 740,000

Home ›› Emotion

Emotion

Read these first

Can artificial intelligence help people be more supportive of each other in online conversations? 

Article by Marlynn Wei
Can Human-AI Collaboration Enhance Empathy?
  • The author analyzes the recent study on the opportunity for open-ended, social, creative empathic discussions to benefit from feedback-driven, AI-in-the-loop writing systems.
  • Due to AI systems’ difficulty in comprehending complex human emotions and the open-ended nature of these jobs, such human-AI collaboration poses difficulties for more difficult, creative tasks, like carrying out empathetic discussions.
  • The author names a number of design opportunities and challenges when it comes to developing AI systems that support empathy.
Share:Can Human-AI Collaboration Enhance Empathy?
5 min read

Exploring themes in the book ‘The Chimp Paradox’ and how they connect to UX.

Article by Aaron Christopher
The Chimp Paradox: What UX Can Learn From A Book About Emotional Intelligence
  • The author shares the lessons learned from the famous mind management model called The Chimp Paradox, and how they can be applied in UX.
  • The Chimp Paradox is based on the theory that our brain is divided into three sections that receive, transmit, and react to our environment and information:
    • the chimp;
    • the human;
    • the machine.
  • In the article, the author demonstrates how these ways of perceiving information affect users’ experience and help to improve the approach to UX.
Share:The Chimp Paradox: What UX Can Learn From A Book About Emotional Intelligence
8 min read

Burned out leaders lead teams to burn out.

Article by Lindsey Wallace
Compassion is a Strategy
  • The author believes that compassion helps create teams and organizations that foster not just “human centered design” but organizations and structure that help people thrive rather than crushing them.
  • The author shares her own story and gives tips on how to become a more effective compassionate leader:
    • Let go of control and delegate intentionally
    • Caring for yourselves and your families
    • Let the news and the fullness of your experience into work
    • Cancel things
    • Work on your emotional distance
    • Place a higher value on your mental and physical health than on your work
Share:Compassion is a Strategy
8 min read
Compassion-is-strategy-

3 key things to keep in mind on the way to becoming an influential strategic player

Article by Lindsey Wallace
When Growth Feels Like Failure
  • UX researchers tend to be people who like to see the impact of their work. However, as researchers climb their career ladders these stories often start to fall apart, causing self-doubt.
  • The authors talks about a few key things to keep in mind on the way to becoming an influential strategic player:
    1. Ripple effects are part of impact.
    2. The bigger the ship the slower the turn
    3. Ownership becomes communal
Share:When Growth Feels Like Failure
3 min read
When-Growth-Feels-Like-Failure

*and accelerators, incubators, studios, leadership programs, etc.

Article by Nick Scott
There Is No Transformation Without Integration
  • The article covers the whole process of integrating transformation
  • The author unpacks the following ideas:
    • The Journey Outward
    • Campbell’s Model of the hero’s journey
    • Moving from mythological adventure to practical deed
    • Integrating a transformative experience
Share:There Is No Transformation Without Integration
10 min read
There Is No Transformation Without Integration

Tips of how to use user’s biases and behaviors  to create better UX

Article by Sreya Majumdar
UX and the Hook
  • The author is thinking if designers’ being aware of the user’s biases and behaviours can help design technology to persuade people to behave in a certain way.
  • The articles covers the following ideas:
    • Tapping into the user’s mental model
    • Changing digital habits
    • Creating the hook (hook model: trigger, action, reward, investment)
    • Designing for irrationalities
    • A positive reinforcement/sustainable behaviour change
Share:UX and the Hook
6 min read
UX and the Hook

This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and