Accessibility, Contextual User Studies, Decision Architecture, Design, Design Theory, Direct Observation Research, Gestures, Human factors, Input devices, Interaction Design, Interface and Navigation Design, Mobile Applications, Patterns and Components, Persuasive Design, Research Methods and Techniques, Technology, Touch, Usability, User Acceptance Testing, User Reported Feedback
When users are accustomed to using a pattern, even a minor change in that pattern can be very expensive in performance terms.
Analytics and Tracking, Consumer products, Data visualization, Design, Gaming, Gestures, Healthcare, Input devices, Interaction Design, Interface and Navigation Design, Mobile Applications, Mobile Technology, New and Emerging Technologies, Product design, Product Releases and Redesigns, Reviews, Social Networking, Ubiquitous Computing
A review of Fitbit Flex—the popular piece of wearable technology that tracks your physical activity—finds the useful device hamstrung by a few design flaws.
3D Graphics and Interfaces, Ajax, Apple, Artificial Intelligence, Data visualization, Design, Gestures, Input devices, Interface and Navigation Design, Microsoft, New and Emerging Technologies, Product design, Technology, Visual Design
How Microsoft Kinect and an open-minded approach to natural user interface design turned a portfolio review into a memorable interactive event.