Article No. 1824 | September 9, 2020
Article No. 1810 | August 17, 2020
Ideas are easy and fun to create, which means that, for any given product, you have far more “great” ideas than you could ever build and test.
Article No. 1807 | August 4, 2020
Musings of a conflicted designer
Article No. 1800 | July 24, 2020
Article No. 1797 | July 21, 2020
“Oh, so you make things look pretty?” Years of misconception and we continue to clarify what it is we do.
Article No. 1783 | June 26, 2020
Having diversity on your team means a wide array of perspectives and experiences which lead to greater levels of empathy and understanding of a larger audience.
Article No. 1773 | June 12, 2020
Cognitive biases can easily sneak into your design work, especially if you work on a team
Article No. 1722 | March 11, 2020
In order to communicate effectively, you need to consider how your ideas are received.
Article No. 1696 | March 21, 2018
Chapter 3 "Build Agendas Out of Ideas, People, and Time" dives into the intricacies of planning and executing a successful and productive meeting.
Article No. 1682 | May 25, 2017
A lot of design-capable businesses have to ask themselves whether to create an in-house team or invite an external agency. But must that be an OR?
Article No. 1673 | February 17, 2017
We are happy to announce the winners of the 2016 UX Magazine Awards. This program recognizes excellence in products, teams, and services, and aims to bring valuable lessons from these leading examples of mastery in UX to the broader community. See the list of winners below and check out uxmag.com in coming months for a more detailed articles of every winning entry!
Article No. 1606 | April 20, 2016
User research is an immensely valuable tool to improve an enterprise product’s user experience and business value.
Article No. 1601 | April 13, 2016
Using the abilities from both design and development teams provides a certain edge that is impossible without collaboration.
Article No. 1599 | April 8, 2016
Powerful service partnerships are beginning to emerge that are able to better respond to changes in customer needs, desires and expectations.
Article No. 1597 | April 5, 2016
UX Magazine contributor John Boykin shares some thoughtful musings on user experience in the form of haikus.
Article No. 1596 | April 4, 2016
Creating a great user experience has moved further from just thinking about design. Instead, the creative team and the content curators should work together.
Article No. 1592 | March 23, 2016
Due to the newness of the field and the relative ignorance still surrounding the term “UX Designer,” different companies expect vastly different things from the same job.
Article No. 1590 | March 18, 2016
When designing your own Slack bot, you need to keep three UX considerations in mind: discovery, onboarding, and basic interaction.
Article No. 1587 | March 11, 2016
By applying the Pareto Principle to user research, you can identify the top percentage of your product's usability issues and feature gaps, then jump in and fix them.
Article No. 1579 | February 17, 2016
Guiding your organization to achieve an experience-first mindset means understanding your context, building connections, and communicating your intention.
Article No. 1563 | January 4, 2016
If you’re working with an audience across the globe, all under budget and time constraints, remote user testing can provide the rich data to help make informed decisions.
Article No. 1556 | December 9, 2015
Even with open communications, “risk” and “failure” are still uncomfortable terms for most people. So, how can you make sure your team embraces them?
Article No. 1549 | October 8, 2015
You don't need a big budget to bring experience design into your project, you just need to be more resourceful.
Article No. 1536 | September 10, 2015
A slew of bad real-world experiences with an airline known for it's digital savvy remind us that experience design goes well beyond what's on the screen.