- Behavioral Design, Game Design, Gamification Series, Player Engagement, Product Design, UX Design
Find out why slapping gamification on your product without first selecting a genre is the silent killer of your engagement strategy.
Article by Montgomery Singman
Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 3: The Framework
- The article argues that “adding gamification” without selecting a genre is akin to “adding music” without referencing jazz or heavy metal: a category error that most product teams never realize they’re making.
- It contends that different game genres are not just aesthetic choices; they are fundamentally different motivational architectures, and mapping your product to the wrong one is why most gamification fails.
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- May 26, 2026
19 min read