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There are many ways for game UX designers to break into this multibillion-dollar industry. Using her 14 years of video game UX expertise, designer Pam Nicholls shares how.

Article by Pam Nicholls
Play Is the Point: How UX Designers Can Break Into the Gaming Industry
  • The video game industry is worth billions of dollars, and more game studios are incorporating UX specialists into the development process.
  • The role of a UX designer in the gaming industry depends on the platform: console, mobile, or PC.
  • UX designers can bring value to the development process by introducing players to the game, promoting inclusive design, and balancing game monetization and UX.
Share:Play Is the Point: How UX Designers Can Break Into the Gaming Industry
11 min read

Learn how to design a fintech application that makes financial management cool, transactions enjoyful, and money-saving entertaining.

Article by Dana Kachan
Play-to-Pay Experience: Fintech Gamification Practices To Level Up Your UX
  • This article explores practices for using gamification in financial tech applications.
  • Gamification is the technique of inserting game mechanics into non-game products.
  • Why Gamification Matters:
    • Higher conversion rates
    • Improvement of the user’s financial health
    • User engagement and loyalty
  • How to make fintech app gamification practices work out:
    • Give people the avatars
    • Gamify the onboarding and educational content
    • Design multiple ways for users to get rewards
    • Challenge your app users to meet goals
  • For your product to perform well, you need to understand what results you want to achieve by implementing gamification.
Share:Play-to-Pay Experience: Fintech Gamification Practices To Level Up Your UX
4 min read
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Gamification empowers designers to drive human emotions that automatically means a product becomes remarkable and stand-out.Gamification empowers designers to drive human emotions that automatically means a product has more chances to become successful because it gets the user’s reaction. It becomes remarkable and stand-out.

Article by Dana Kachan
Share:Gamification in UX Design: Designing Fun Experiences for Serious Situations
4 min read

A review of Fitbit Flex—the popular piece of wearable technology that tracks your physical activity—finds the useful device hamstrung by a few design flaws.

Article by Jason Ogle
Share:A Few Fits about the Flawed UX of Fitbit Flex
10 min read

Friction serves different purposes in game design and experience design, and practitioners in each camp can learn a thing or two from the other.

Article by Clint Schnee
Share:How to Game Friction for Better UX
5 min read

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