Article No. 1907 | March 26, 2021
The onboarding process can impact your app’s success crucially. There are several onboarding best practices we suggest you keep in mind.
Article No. 1890 | February 11, 2021
Mobile apps are undoubtedly the future—with conversational AI at the center of their development
Article No. 1564 | January 6, 2016
Task-based testing provides an approach that allows companies to gather both quantitative and qualitative feedback from a target audience.
Article No. 1562 | December 30, 2015
UX Magazine contributors give us their predictions for the trends and developments that will shape experience design in 2016.
Article No. 1560 | December 23, 2015
Don’t leave users squinting or pinching and zooming just to experience your mobile website. Help them make the most out of your mobile presence.
Article No. 1555 | December 3, 2015
Designing a mobile app requires empathy. The features you invent must be business solutions that have a cost and a benefit to your business and to the user.
Article No. 1533 | September 3, 2015
The Internet of Things is likely to remain an abstraction to users until it can demonstrate real value ... like Sphero's BB-8 Star Wars toy.
Article No. 1523 | August 18, 2015
Fast-casual dining giant Panera Bread has given some of their restaurants an experience design overhaul that racks up more hits than misses.
Article No. 1517 | August 4, 2015
Our changing relationship with content and mobile technology is signaling the end of web design as we know it—something that gives us all a lot to think about.
Article No. 1509 | July 21, 2015
Giving users content tailored to their interests, needs, and location is the key to making the most of mobile technology.
Article No. 1504 | July 13, 2015
With recent innovations in efficiency, speed, accessibility, theory, strategy, and code, web design is still a vibrant part of experience design.
Article No. 1459 | July 2, 2015
We talk with Sergio Nouvel—co-founder of Continuum in Lima, Peru—author of our very popular and very controversial article, "Why Web Design is Dead."
Article No. 1458 | June 30, 2015
Offering multiple channels for users to interact with your business isn't enough. You need to put them at the center of a seamless omni-channel ecosystem.
Article No. 1454 | June 22, 2015
Mobilegeddon may have come and gone with a whimper, but big brands that failed to properly optimize for mobile have paid the price.
Article No. 1451 | June 15, 2015
It's possible to predict the success of wearable technology by weighing the price, setup, and learning curve against the value the device brings to users' lives.
Article No. 1450 | June 11, 2015
An excerpt from the new O'Reilly book, Designing Connected Products: UX design for the internet of things, explores considerations UXers need to be aware of.
Article No. 1448 | June 8, 2015
High quality templates, mature design patterns, automation, AI, and mobile technology are signaling the end of web design as we know it.
Article No. 1445 | June 2, 2015
Want to give users an on-demand service they keep coming back to? Make sure to know your product, educate your users, and build trust.
Article No. 1438 | May 18, 2015
A review of the ill-conceived Mobile World Congress event app shows how poor design can have a broad impact on attendee experience.
Article No. 1434 | May 8, 2015
Here they are! The winners of the 2014 international Design for Experience awards.
Article No. 1424 | April 13, 2015
A refreshing, simplified design language that encourages interaction and implies depth, Google's Material Design could change the face of experience design.
Article No. 1406 | March 11, 2015
Designing effective apps using beacon technology requires a deep understanding of context as well as a willingness to experiment.
Article No. 1402 | March 4, 2015
To make voice technology more human we need to create technology that supports our natural ability to build and negotiate understandings with others.
Article No. 1399 | March 2, 2015
Designing the best experiences across platforms means being responsive to the user, not the device.