Article No. 1582 | February 24, 2016
By adding a host of updates to iOS 9, Apple is taking great strides in making its devices easier to use.
Article No. 1564 | January 6, 2016
Task-based testing provides an approach that allows companies to gather both quantitative and qualitative feedback from a target audience.
Article No. 1560 | December 23, 2015
Don’t leave users squinting or pinching and zooming just to experience your mobile website. Help them make the most out of your mobile presence.
Article No. 1547 | October 5, 2015
The lead designer from Looksery—Snapchat's recent acquisition—explains how user testing led to the creation of an app people can't get enough of.
Article No. 1536 | September 10, 2015
A slew of bad real-world experiences with an airline known for it's digital savvy remind us that experience design goes well beyond what's on the screen.
Article No. 1533 | September 3, 2015
The Internet of Things is likely to remain an abstraction to users until it can demonstrate real value ... like Sphero's BB-8 Star Wars toy.
Article No. 1523 | August 18, 2015
Fast-casual dining giant Panera Bread has given some of their restaurants an experience design overhaul that racks up more hits than misses.
Article No. 1509 | July 21, 2015
Giving users content tailored to their interests, needs, and location is the key to making the most of mobile technology.
Article No. 1505 | July 14, 2015
A review of the the Paychex Flex iOS app shows areas where employee benefits and payroll companies can make great improvements in mobile experience design.
Article No. 1504 | July 13, 2015
With recent innovations in efficiency, speed, accessibility, theory, strategy, and code, web design is still a vibrant part of experience design.
Article No. 1458 | June 30, 2015
Offering multiple channels for users to interact with your business isn't enough. You need to put them at the center of a seamless omni-channel ecosystem.
Article No. 1457 | June 25, 2015
Design for Experience award-winner Hackaball bridges digital and physical experiences while teaching kids programming basics.
Article No. 1454 | June 22, 2015
Mobilegeddon may have come and gone with a whimper, but big brands that failed to properly optimize for mobile have paid the price.
Article No. 1451 | June 15, 2015
It's possible to predict the success of wearable technology by weighing the price, setup, and learning curve against the value the device brings to users' lives.
Article No. 1450 | June 11, 2015
An excerpt from the new O'Reilly book, Designing Connected Products: UX design for the internet of things, explores considerations UXers need to be aware of.
Article No. 1448 | June 8, 2015
High quality templates, mature design patterns, automation, AI, and mobile technology are signaling the end of web design as we know it.
Article No. 1437 | May 14, 2015
A Q&A with Matt Morey, the guy who wrote the book on developing apps for the Apple Watch.
Article No. 1434 | May 8, 2015
Here they are! The winners of the 2014 international Design for Experience awards.
Article No. 1406 | March 11, 2015
Designing effective apps using beacon technology requires a deep understanding of context as well as a willingness to experiment.
Article No. 1404 | March 10, 2015
Deciding where and when to add fidelity is a common UX problem, one that requires us to deconstruct fidelity itself.
Article No. 1402 | March 4, 2015
To make voice technology more human we need to create technology that supports our natural ability to build and negotiate understandings with others.
Article No. 1399 | March 2, 2015
Designing the best experiences across platforms means being responsive to the user, not the device.
Article No. 1398 | February 26, 2015
Results of the Cross-Platform Experience category of the Design for Experience awards show the road to truly ubiquitous computing.
Article No. 1397 | February 25, 2015
By agreeing on a common design taxonomy, practitioners can communicate their ideas more clearly and make certain their work adheres to recognized standards.