Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Get exclusive access to thought-provoking articles, bonus podcast content, and cutting-edge whitepapers. Become a member of the UX Magazine community today!

Home ›› Design ›› Native or Responsive?

Native or Responsive?

by Sawyer Bateman
4 min read
Share this post on
Tweet
Share
Post
Share
Email
Print

Save

While native apps are able to take full advantage of a mobile device’s features, responsive design remains a viable option in many cases.

Starting with iOS, there has always been a divide between native and non-native (or responsive apps). Early on, the functionality of native apps was much more limited than it is today, so the divide wasn’t as noticeable. But today, with advances in hardware, location-based services, video, voice, and more the divide between what a mobile site and a native app can do has grown considerably, creating a considerable amount of tension between native and responsive design.

The most salient tension today is between function and form. This wasn’t always the case, as responsive and native apps used to be quite similar in terms of functionality. Another way to look at the tension is in terms of costs and investment in development. As with function and form, the differences here used to be minimal. But as the mobile ecosystem has evolved—specifically native apps—the differences have grown.

What Separates Native from Responsive?

Currently, the difference between native app development and responsive design is like the difference between the major leagues and the minors. Native apps—with access to everything from compass, location, voice, camera, and video—is the major leagues. Responsive design is in the minor leagues, seeking to emulate performance levels in the major leagues. The major leagues will always set the course for performance.

This might seem like a simplistic view, but it accurately summarizes the relationship between the two.

Native Takes the Lead

A couple of years ago, it would have been crazy to say something dismissive of responsive design. With the gains of HTML5 and promised future improvements, responsive was treated as an equal to native. Remember, even Facebook’s first iteration on mobile was a responsive app.

However, after a year or two of HTML5 promising to eliminate the differences between responsive and native—with native design advancing quickly—it’s now widely recognized from a pure design and UI perspective that native is substantially better. Instead of attempting to adapt to the medium (a phone’s OS), native apps live in the medium.

The Race is Far from Over

So native apps are better, game over? Not quite. Despite native providing improved design and UI/UX, responsive and HTML5 has nearly 50% adoption in most markets. So it’s certainly a practical tool for many developers and businesses.

What makes HTML5 and responsive so pragmatic? Well, a big part of the tension between the responsive and native design is the cost. Early on, this wasn’t the case because there was either iOS or responsive. Android at that time was spread out across about 10 releases and 150+ screen sizes. Designing for Android was so unpractical that it was avoided altogether. That left the choice between either a responsive mobile site or an iOS app.

The differences between responsive and native continue to grow, exposing very different capabilities

Things are much different today. Android has improved by leaps and bounds and now has a much broader distribution across recent releases. It’s improved to such an extent that now there’s a major cost consideration. The choice is between a responsive mobile app or an iOS and an Android app. After all, Android and iOS each have about 45% of the mobile market share. Now it’s a choice between two full on development projects or two teams, depending on the size of your organization, or one project with one team. This is a significant difference in resources.

Coupled with that, there are major performance differences to factor in. Responsive doesn’t have near the capabilities that native has for accessing a phone’s functionality. Want a photo-related app? It must be native. What about a music-listening app like Shazam? It must be native. Although responsive apps have been able to—with a user’s permission—use a phone’s location-tracking ability, access to other areas of a phone’s OS or hardware is still out of reach.

From a pure app design and UI/UX perspective, these are serious limitations. Sure, you can provide rich information, even video. But to appear as though the app is actually a part of the phone, and to make it synonymous with the phone, as is a great app’s intent, this is still impossible with responsive design.

A Case for Each Approach

Back when mobile was relatively undeveloped, just providing the desired information, regardless of form, was enough. But as we’ve seen with the U.S., European, and Asian markets, once the novelty of mobile information wears off and the competition around form and function kicks up, responsive will no longer suffice for those seeking recognition or widespread use.

Fortunately, for many apps, especially in developing mobile ecosystems like those in much of the third world, none of that is required. Just providing the desired information or functionality is enough for many apps.

This also applies to use cases for which the information, irrespective of its form or function, is largely sufficient. Take public transportation schedules or arrival information. At most, these require the location of the phone, from which they can alert the user to transportation options. They can even link map info to the native map option in the OS. That works because, unlike Uber of Lyft, the considerations for payment and hailing of transportation aren’t present.

Conclusion

As the pace of mobile innovation continues to accelerate, the differences between responsive and native development continue to grow, exposing very different capabilities. Fortunately, for most businesses it’s a fairly clear which route to take: If the core of your business is mobile, native is the right path. If not, responsive will likely suffice.

Image of dude carrying boxes courtesy Shutterstock.

post authorSawyer Bateman

Sawyer Bateman
This user does not have bio yet.

Tweet
Share
Post
Share
Email
Print

Related Articles

Discover how AI is changing UX research. It’s not just making data analysis faster. It’s also encouraging people to think more deeply. Learn how to strike a balance between human insight and AI-driven efficiency to create more thoughtful designs.

Article by Charles Gedeon
How AI and Metacognition Are Shaping UX Research
  • The article talks about how AI can speed up data analysis and encourage people to think more deeply about biases and missed insights, which can improve the quality of user-centered design.
  • It shows that AI-powered UX research tools need to include reflection checkpoints. These checkpoints let researchers critically assess their assumptions and conclusions.
  • The piece highlights the collaboration between AI’s ability to recognize patterns and human judgment to make sure the research outcomes are meaningful and consider the context.
Share:How AI and Metacognition Are Shaping UX Research
4 min read

How can thoughtful workspace design transform collaboration and creativity? Discover how a human-centered approach reimagined 21,940 square feet into a flexible, inspiring environment that employees love.

Article by Aalap Doshi
Rethink Space: Designing a Human-Centered Workspace that Supports Flexibility, Collaboration, Privacy, Innovation, Creativity, and Transparency
  • The article explores how human-centered workspace design can improve collaboration, flexibility, and creativity by addressing employee needs.
  • It highlights solutions like open zones, quiet spaces, and pod-like configurations, showing how these changes boosted teamwork and morale.
  • The piece emphasizes the value of co-creation, adaptability, and clear communication in rethinking office spaces.
Share:Rethink Space: Designing a Human-Centered Workspace that Supports Flexibility, Collaboration, Privacy, Innovation, Creativity, and Transparency
7 min read

Why do designers grumble at the mere mention of PowerPoint? Discover smart strategies that turn frustration into creative solutions.

Article by Jim Gulsen
Why Designers Hate PowerPoint (and How to Fix It)
  • The article examines why PowerPoint often frustrates designers, from its limited design capabilities to inefficient workflows, and explores opportunities to bridge those gaps.
  • It highlights strategies like building systematic design elements, creating templates, and augmenting slides with other design tools.
  • The piece underscores the importance of collaboration, simplicity, and proactive planning to elevate design and streamline workflows.
  • It highlights practical methods to help designers balance quality and speed for presentations that are both functional and visually engaging.
Share:Why Designers Hate PowerPoint (and How to Fix It)
4 min read

Join the UX Magazine community!

Stay informed with exclusive content on the intersection of UX, AI agents, and agentic automation—essential reading for future-focused professionals.

Hello!

You're officially a member of the UX Magazine Community.
We're excited to have you with us!

Thank you!

To begin viewing member content, please verify your email.

Tell us about you. Enroll in the course.

    This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and