Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Get exclusive access to thought-provoking articles, bonus podcast content, and cutting-edge whitepapers. Become a member of the UX Magazine community today!

Home ›› Business Value and ROI ›› 6 Key Questions to Guide International UX Research ›› Crowdsourcing Is Social, but Does Not a Social Network Make

Crowdsourcing Is Social, but Does Not a Social Network Make

by Shay Ben-Barak
3 min read
Share this post on
Tweet
Share
Post
Share
Email
Print

Save

A loyal Waze user thinks the move toward social networking in newer versions of the app is a wrong turn.

Waze is a great app that runs on the great idea of crowdsourcing map creation, updates, and traffic status. Every user contributes variables like their location and speed, and can proactively report accidents or other traffic issues. The data is sent to the server where it is processed and used to optimize user routes, making driving experiences better for everyone involved. You contribute your share to the community and you get valuable information in return.

Waze also utilizes a gamification model that rewards users with points and badges for desired behaviors like reporting road hazards and allows users to thank one another for their reports. Personally, I don’t give a damn about the points and badges—I’ve been a Waze user for years, and they never meant anything tangible to me. The thanking mechanism is nice, however, because it provides feedback that my reports were beneficial to others, which encourages me to contribute my share and report next time.

It’s all about helping the community when you can, and about being helped when you need it. It’s not about getting to know the Waze community or about making friends, and that’s what makes Waze a crowdsourcing app rather than a social app (and a damn good one: according to Yahoo! report, in June of 2013, Waze had nearly 50 million users!).

Waze is on the wrong route of “What can users do for me?” instead of “What can I do for users?” blvd

Lately, Waze has changed things up a bit, adding social features of its own and pushing away other social competitors from the main usage course. These changes seem to suggest that Waze is aiming for the social arena where communities are established around members sharing personal information.

This is how the “share drive” screen looked in previous versions (Android in this case). Direct share was available via e-mail, text, or Facebook. The <More> button was used to open the standard sharing screen of the platform and you could select other apps. All that seemed to be missing was the option to configure the three buttons next to <More> and replace them with my favorite apps (e.g. add Whatsapp, omit FB) in order to regularly share drive info or my ETA with friends on those apps.

Old Waze sharing screen

Old Version of Sharing Screen

Current Waze sharing screen

Current Version of Sharing Screen

Recently, Waze has instituted a new approach that sends tentacles into users’ Google contacts, cross-checking for other Waze users, and putting them up front in a cumbersome display of tiny thumbnails that are often unrecognizable. The whole thing seems designed to make the user share drive info using Waze while ensuring the user on the other end gets it via Waze. The thing is, in most cases, the user who is driving only needs to share their ETA, which it is preferrably done by sending a text message.

This desire to easily share information with people who are not necessarily Waze users has been overlooked in favor of trying to create a self-contained social network. Instead of moving more relevant sharing tools forward, the ones I used to enjoy have been concealed. Now, if I want to send a text message, I need to tap the ‘More sending options’ link and look for the texting app in the (long) list of apps.

It seems obvious that after being taken over by Google, Waze is trying to move from being a crowdsourcing app to being a social network. I think this move finds Waze driving on the wrong route of “What can users do for me?” instead of staying on “What can I do for users?” boulevard—a sad change in direction for an app with so much to offer.

post authorShay Ben-Barak

Shay Ben-Barak
Shay Ben-Barak (@ShayUXD) is a freelance experience strategist and senior usability expert. For the last 15 years he is leading projects from the early inventive stages of understanding the users' needs, throughout the process of concept design, to the detailed interaction design and visual design. He is experienced with mobile devices, legacy applications and web applications, and he was involved with development of consumers apps as well as complex systems (e.g. financial, medical, ERP and C4I systems) for professionals. Shay is also a UX mentor at the Google Campus TLV which is a pro bono publico activity of mentoring startups and entrepreneurs in their initial steps towards their very first UX prototype. Shay owns a master's degree (M.Sc.) in cognitive science from the Technion and his master thesis about Mental Models was published in chapter 5 in this book.

Tweet
Share
Post
Share
Email
Print

Related Articles

The “3-in-a-box” era is dead. In an AI-first world, hand-offs kill products — only Snowball teams that build, test, and code together will survive.

Article by Greg Nudelman
Snowball Killed the Dev-Star: Stop Handing Off, Start Succeeding in the AI-First World
  • The article calls for the “Snowball model”: cross-functional teams building, coding, and testing with real users together from day one.
  • It argues that in AI-first UX, “design is how it works” — requiring designers, PMs, and devs to collapse silos, share ownership, and even code collaboratively.
Share:Snowball Killed the Dev-Star: Stop Handing Off, Start Succeeding in the AI-First World
11 min read

AI isn’t replacing designers — it’s making them unstoppable. From personalization to prototyping, discover how AI is redefining the future of UX.

Article by Nayyer Abbas
AI in UX Design: How Artificial Intelligence is Shaping User Experiences
  • The article shows how AI enhances designers rather than replacing them.
  • It highlights AI’s role in personalization, research, prototyping, and accessibility.
  • The piece concludes that AI amplifies human creativity and drives better user experiences and business growth.
Share:AI in UX Design: How Artificial Intelligence is Shaping User Experiences
3 min read

Designing for AI goes beyond buttons and screens; it’s about building invisible connections of trust, understanding, and psychology between humans and technology.

Article by Anina Botha
Designing the Invisible between humans and technology: My Journey Blending Design and Behavioral Psychology
  • The article explores the shift from designing visible interfaces to shaping invisible psychological connections between humans and AI.
  • It emphasizes that trust, reliability, and understanding are more critical design challenges than traditional UI or UX elements.
  • The piece argues that AI design is less about predefined flows and more about building relationships grounded in psychology and human behavior.
Share:Designing the Invisible between humans and technology: My Journey Blending Design and Behavioral Psychology
4 min read

Join the UX Magazine community!

Stay informed with exclusive content on the intersection of UX, AI agents, and agentic automation—essential reading for future-focused professionals.

Hello!

You're officially a member of the UX Magazine Community.
We're excited to have you with us!

Thank you!

To begin viewing member content, please verify your email.

Tell us about you. Enroll in the course.

    This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and