Article No :1327 | October 16, 2014 | by UX Magazine Staff
"Show us where wearable technology is headed and what kind of ecosystem it will exist in."
"Selecting outright winners was difficult," Mark Baskinger and William Bardel, the authors of Drawing Ideas say. "We found all of the submissions to be intriguing and are thrilled to see that designers continue to sketch and visually communicate via hand-drawn methods. We thank all who took the time to participate in this competition. The winning submissions demonstrate a good craft of drawing, organized composition and layout, and clarity of intent."
Click on any of the images below for full-size versions.
The 1st place submission comes from Błażej Krysiak, a UI/UX Architect from Poland. "Creating intuitive interfaces with perfect user experience is my obsession," Krysiak says, "combining my passion for art with my daily work routine." His sketch shows a system where users can run using wearable band to earn virtual coins. They can then use the coins to pay for items in special vending machines or get discounts at sporting good stores.
"The storyboard format is a great method for clearly ariculating time and relationships in a product system," Baskinger and Bardel say. "This particular storyboard shows a range of ideas and connects them in interesting ways. Good use of color and form—overall, an engaging piece that shows the designer's thinking and how products, technology, and people all fit together."
Our 2nd place submission comes from Alecsandru Grigoriu, a Design Lead at Grapefruit, a product development agency in Romania who also does volunteer work as Global Design Ambassador for the Interaction Design Foundation. "In my free time I love to draw cartoon characters and listen to The Killers."
He calls his concept "The Tagables" and it consists of an e-ink smartwatch and a pair of ring-controlled smartglasses. The watch's e-ink display improves battery life. It isn’t touch friendly, and relies on a scrolling surface beneath it. With this surface the users can swipe and navigate through the interface. It also has a tap mechanism in order to confirm actions (as seen in the sketches).
"At the end of the strap you have the NFC where you can make mobile payments (Tag to Pay), get access to certain events (Tag to Access) or share data (Tag to Share)," Grigoriu says. "You can also view fitness data based on its sensors (distance, calories etc.). You can view all kinds of notifications (Facebook, Twitter, Calls, Fitness, and Mail). The smart watch was designed to be an extension of our mobile phone. This means no clutter, no apps you won't use—just the things you need to stay informed with your status."
"The glasses themselves are pretty straightforward. They can display a minimum amount of data (to improve battery life and lower cost) and can record or take pictures. With the ring you can scroll right or left to and tap to confirm (just like the watch). For example, when receiving a call you can scroll/swipe right using the ring’s surface to receive the call or left to reject it. The same goes for taking picture (zoom-in, zoom-out, shoot etc.)"
"Great use of a sketchbook spread to get some ideas down in an organized way," Baskinger and Bardel say. "The sketches are loose and inviting, and provide enough detail to communicate the basic intent. Nice use of spot color and text to clarify the sketches."
Baskinger and Bardel also selected an honorable mention submitted by Bartosz Niemirka, a graphic designer also based in Poland, where he works as a UI/UX expert at MicroStrategy. Niemirka studies art at the Polish-Japanese Academy of IT in Warsaw and loves seeing how technology converges with our daily lives, "becoming progressively invisible yet noticeable."
"This is a very engaging sketch done in an expressive way," Baskinger and Bardel say. "We really like the use of watercolors to create the dynamic, yet soft feel. The concept is interesting and works as a loose collection of images within a theme."
Want to get a better look at Drawing Ideas? Check out our video flip-through: