I believe that we can become more impactful designers by listening to stories deeply and telling them strategically in all activities of the design process.
Whether you are creating a marketing campaign, a trade show booth, an experience or a land, sound is part of telling that story and getting your audience to feel.
"X: The Book" is both a crash course in architecting great experiences and simultaneously a must-read for any designer looking to brush up on his trade.
If you really stop and think about it, working with prototypes is a lot like distilling spirits, passing through puberty, and leaving small doors ajar.
Extending your passion for asking questions and seeking answers into relationships with your team members is an example-led way of evangelizing the power of UX.
Card decks are an enduring tool with the power to transform digital and physical experiences by helping designers reorganize their thoughts and inspiring new interfaces
We talked to Sphero's Chief Product Officer John Blakely about UX, the breakout bot BB-8, and the nature of play. And, of course, a galaxy far, far away.