Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Get exclusive access to thought-provoking articles, bonus podcast content, and cutting-edge whitepapers. Become a member of the UX Magazine community today!

Home ›› Augmented Reality ›› Speculating ‘Metaverse’ Interactions With Eliza – The Ghost in Every Machine

Speculating ‘Metaverse’ Interactions With Eliza – The Ghost in Every Machine

by Viraj Joshi
3 min read
Share this post on
Tweet
Share
Post
Share
Email
Print

Save

“Speculating ‘metaverse’ interactions with Eliza — The Ghost in Every Machine”

I have spent the last year writing and drawing Eliza — The Ghost in Every Machine, a weekly cartoon about a machine consciousness trying to understand our world, as it finds itself in increasingly prominent places every day. Now over a year old, Eliza has over 50 cartoons, a series of guest writers and artists contributing for its anniversary, and an appearance on a podcast.

A notable inspiration for Eliza came from Neil Gaiman’s fantasy classic, ‘The Sandman’. In it, the titular Sandman is the king of ‘The Dreaming’, a mysterious intangible place where we all enter when we sleep. This made me think of how we too have an intangible, virtual place around us — one that we enter for hours at end, every single day, and one which is more invasive than ever in our daily lives. It’s hard to do anything without being ‘online’, whether it’s ordering food, transport, or even finding love. Eliza, much like the Sandman, is a being that exists in their own mysterious virtual world.

To celebrate Eliza no. 50, I wanted to draw a larger cartoon than usual. I set out to draw a ‘Where’s Wally’ style illustration — to ask readers to find Eliza in a rendition of what’s colloquially called the ‘metaverse’.

Speculating  ‘Metaverse’ Interactions With Eliza - The Ghost in Every Machine. Bots posing as people.
Eliza — The Ghost in Every Machine 50

Sending a probe into the future

Speaking of Neil Gaiman, here’s a paraphrase of what he says in an episode of the SyFy25 podcast: “(things won’t be) so strange when we get there, because we’ve already been vaccinated by science fiction.”

Eliza and their interactions act like a probe sent out into our futures. The idea is for the probe to return to the present with observations. Eliza is an effort in prototyping human-machine interactions through fiction.

I wrote a bunch of provocations: little one-liners of curious observations about the implications and consequences of carrying on our business, and even our lives in the digital world. These could be called creative extrapolations, or dare I say design concepts.

What observations did the probe bring back?

Speculating  ‘Metaverse’ Interactions With Eliza - The Ghost in Every Machine. Bots posing as people. Tech crunch website

01 
Bots posing as people

As we see chatbots move from text to audio, where do they go next, when in the ‘metaverse’? Could we even discern between bots and people? What kind of affordances (facades, arms, legs, mouths?) would we have to design for bots in the ‘metaverse’? Would bots end up going too far in the ‘metaverse’ before the law has to come cracking on them?

Technological fiction is the most hard-hitting when grounded firmly in evidence (Case in point: Black Mirror). Here is some evidence that went into “Bots posing as people”:

Speculating  ‘Metaverse’ Interactions With Eliza - The Ghost in Every Machine
From MIT Technology Review (1) and (2)The Verge, and Tech Crunch
Speculating  ‘Metaverse’ Interactions With Eliza - The Ghost in Every Machine. Bots posing as people.
Speculating  ‘Metaverse’ Interactions With Eliza - The Ghost in Every Machine. Bots posing as people.
Related: Eliza — The Ghost in Every Machine 3 and 32
Speculating  ‘Metaverse’ Interactions With Eliza - The Ghost in Every Machine. Bots posing as people.

02
Walk in to log in

If the next version of the internet is a spatial experience, we will constantly enter and exit spaces owned by different companies, providing different services. One could propose then, that there will be some form of ‘Walk in to log in’.

This ‘diegetic’ style of interaction is often used by games and other immersive media like Animal Crossing.

Speculating  ‘Metaverse’ Interactions With Eliza - The Ghost in Every Machine. Bots posing as people.

03
Relentless adverts

We notoriously see adverts that follow us around different websites and social media. They know how to get to us wherever we are. What happens in a spatial version of the internet then? Will we constantly be haunted by personalised adverts showing up everywhere we go? Or do we just pay a grand sum monthly to keep away from them? (Minority report, anyone?)

Whilst there are clear benefits to the idea of the ‘metaverse’, especially in our remote working lives, I cannot help but think that an avatar-infested space to live a great chunk of our lives in is just escapism. It gives me a sense of abandonment and leaving our ‘real’ world behind as our social, technological, and economic systems push us into the ‘metaverse’.

Snowcrash and Ready Player One were written as cautionary tales, Zuck!

post authorViraj Joshi

Viraj Joshi

Viraj is a designer, technologist, and futurist, who produces both design and fiction with great affinity towards our technological futures. His work explores physical-digital interactions, speculative design and futures, and emerging technology, and has received several international accolades, including an exhibition at the Science Museum, London; and another with the United Nations DPPA. He works at Fjord, London after 2+ years at Fjord, Stockholm. He is also a visiting lecturer at the Royal College of Art. He has graduated from Royal College of Art (MA), and Imperial College, London (MSc) in 2018.

Tweet
Share
Post
Share
Email
Print
Ideas In Brief
  • “Eliza — The Ghost in Every Machine” is a weekly cartoon about a machine consciousness trying to understand our world, as it finds itself in increasingly prominent places every day. Eliza has over 50 cartoons now.
  • Eliza shows us what interactions in the future might look like. Eliza is an effort in prototyping human-machine interactions through fiction.
  • This article explores possible future interactions with the ‘metaverse’.
  • The author believes that living a great chunk of our lives in an avatar-infested space is just escapism.

Related Articles

Discover the hidden costs of AI-driven connectivity, from environmental impacts to privacy risks. Explore how our increasing reliance on AI is reshaping personal relationships and raising ethical challenges in the digital age.

Article by Louis Byrd
The Hidden Cost of Being Connected in the Age of AI
  • The article discusses the hidden costs of AI-driven connectivity, focusing on its environmental and energy demands.
  • It examines how increased connectivity exposes users to privacy risks and weakens personal relationships.
  • The article also highlights the need for ethical considerations to ensure responsible AI development and usage.
Share:The Hidden Cost of Being Connected in the Age of AI
9 min read

Is AI reshaping creativity as we know it? This thought-provoking article delves into the rise of artificial intelligence in various creative fields, exploring its impact on innovation and the essence of human artistry. Discover whether AI is a collaborator or a competitor in the creative landscape.

Article by Oliver Inderwildi
The Ascent of AI: Is It Already Shaping Every Breakthrough and Even Taking Over Creativity?
  • The article explores the transformative impact of AI on creativity, questioning whether it is enhancing or overshadowing human ingenuity.
  • It discusses the implications of AI-generated content across various fields, including art, music, and writing, and its potential to redefine traditional creative processes.
  • The piece emphasizes the need for a balanced approach that values human creativity while leveraging AI’s capabilities, advocating for a collaborative rather than competitive relationship between the two.
Share:The Ascent of AI: Is It Already Shaping Every Breakthrough and Even Taking Over Creativity?
6 min read

Discover how GPT Researcher is transforming the research landscape by using multiple AI agents to deliver deeper, unbiased insights. With Tavily, this approach aims to redefine how we search for and interpret information.

Article by Assaf Elovic
You Are Doing Research Wrong
  • The article introduces GPT Researcher, an AI tool that uses multiple specialized agents to enhance research depth and accuracy beyond traditional search engines.
  • It explores how GPT Researcher’s agentic approach reduces bias by simulating a collaborative research process, focusing on factual, well-rounded responses.
  • The piece presents Tavily, a search engine aligned with GPT Researcher’s framework, aimed at delivering transparent and objective search results.
Share:You Are Doing Research Wrong
6 min read

Join the UX Magazine community!

Stay informed with exclusive content on the intersection of UX, AI agents, and agentic automation—essential reading for future-focused professionals.

Hello!

You're officially a member of the UX Magazine Community.
We're excited to have you with us!

Thank you!

To begin viewing member content, please verify your email.

Tell us about you. Enroll in the course.

    This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and