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Storytelling

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Designing for virtual reality presents new challenges to a UX designer because good VR prioritizes presence over simplicity and function. How can we design for presence?

Share:Is there a Stranger Thing than Your Brain on Virtual Reality?

We talked to Sphero’s Chief Product Officer John Blakely about UX, the breakout bot BB-8, and the nature of play. And, of course, a galaxy far, far away.

Share:The Toy Awakens: The UX of Sphero, Star Wars and BB-8

“X: The Book” is both a crash course in architecting great experiences and simultaneously a must-read for any designer looking to brush up on his trade.

Share:Book Review – “X: The Experience When Business Meets Design”

If you really stop and think about it, working with prototypes is a lot like distilling spirits, passing through puberty, and leaving small doors ajar.

Share:Three Metaphors for Prototyping

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