Augmented Reality, Consumer products, Customer Experience, Design, Emotion, Entertainment and Humor, Human factors, Interaction Design, Interface and Navigation Design, Interviews, Marketing and Brand, Mobile Applications, Mobile Technology, PopUX, Product design, Storytelling, Technology, UX Magazine
We talked to Sphero’s Chief Product Officer John Blakely about UX, the breakout bot BB-8, and the nature of play. And, of course, a galaxy far, far away.
Accessibility, Business Value and ROI, Consumer products, Customer Experience, Design, Emotion, Empathy, Heuristics, Human factors, PopUX, Product design, Reviews, Storytelling, Technology, The Business of UX, The Business of UX Page Banner, UX Education, Visual Design, Web, Working With Stakeholders
“X: The Book” is both a crash course in architecting great experiences and simultaneously a must-read for any designer looking to brush up on his trade.
Agile and Iterative Process, Design, Design Theory, Personal and Professional Development, Product design, Prototypes, Psychology and Human Behavior, Sketching, Storytelling, Strategy, User Acceptance Testing
If you really stop and think about it, working with prototypes is a lot like distilling spirits, passing through puberty, and leaving small doors ajar.