Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Get exclusive access to thought-provoking articles, bonus podcast content, and cutting-edge whitepapers. Become a member of the UX Magazine community today!

Home ›› Business Value and ROI ›› 6 Key Questions to Guide International UX Research ›› Design for Experience: Bottom Line Impact

Design for Experience: Bottom Line Impact

by UX Magazine Staff, Design for Experience
2 min read
Share this post on
Tweet
Share
Post
Share
Email
Print

Save

A closer look at the Design for Experience awards category: Bottom Line Impact

User-centricity and a commitment to the quality of user experiences are not generally ends in and of themselves.

They serve a much greater purpose: driving business success.

As a vice president and principal analyst in Forrester’s customer experience research practice, Design for Experience judge Kerry Bodine understands the value inherent in developing empathy and creating experiences that truly matter to customers, employees, and a business’ bottom line.

She also understands the breadth of customer experience initiatives, which are no longer limited to digital endeavors. One of her recent blog posts highlights this with the story of Bertucci’s, a 30-year-old restaurant chain that sorely needed to reintroduce itself to a new generation of patrons.

“Bertucci’s saw that it had to throw out its old restaurant model in order to court (and keep) a younger generation of diners” Bodine writes. “Rather than rework its existing locations, the executive team decided to create an entirely new brand.”

The restaurant group partnered with a design and innovation consultancy to create a new restaurant concept called 2ovens, using in-depth research into Generation Y and Millennial diners’ eating preferences and social habits to create a dining experience relevant to hip youngsters.
[google_ad:WITHINARTICLE_1_468X60]

They also decided to tap into one of their core competencies: brick oven cooking. “As the 2ovens name implies, two giant ovens—one wood-fired and one gas—sit in plain view of customers,” Bodine writes. “This allowed Bertucci’s to expand its offering without forcing a new skill onto the organization—and that increases the new restaurant’s chances for long-term success. The open kitchen also exposed Bertucci’s culinary strengths and provided a point of differentiation from the throngs of fast-casual restaurants that microwave their food behind closed doors.”

To test the 2ovens concept, Bertucci’s rolled out a prototype restaurant in an off-the-beaten-path strip mall in a Boston suburb. According to Bodine’s case study, the prototype surpassed revenue targets, far exceeding executives’ expectations. The restaurant also experienced strong employee engagement, with one assistant chef actually tattooing the 2ovens logo on his forearm.

While a logo inked on the arm of an employee doesn’t count as ROI, an experience that inspires that kind of passion generally leads to profitable pastures. The DfE Bottom Line Impact award recognizes new or redesigned products, services, and other experiences that made a major impact on a business’ bottom line through the application of experience strategy.

If you know of a business that has boosted profits by bolstering its experience strategy, nominate them now! If you’re part of an experience design team that has improved your company’s bottom line, apply for this award.[google_ad:WITHINARTICLE_1_234X60_ALL]

Hear more on customer experience from Kerry Bodine at Forrester’s Forum For Customer Experience Professionals EMEA in London, November 19-20!

Image of Japanese abacus courtesy Shutterstock

post authorUX Magazine Staff

UX Magazine Staff
UX Magazine was created to be a central, one-stop resource for everything related to user experience. Our primary goal is to provide a steady stream of current, informative, and credible information about UX and related fields to enhance the professional and creative lives of UX practitioners and those exploring the field. Our content is driven and created by an impressive roster of experienced professionals who work in all areas of UX and cover the field from diverse angles and perspectives.

post authorDesign for Experience

Design for Experience

The core mission of Design For Experience (DfE) is to fuel the growth, improvement, and maturation in the fields of user-centered design, technology, research, and strategy. We do this through a number of programs, but primarily through our sponsorship of UX Magazine, which connects an audience of approximately 100,000+ people to high-quality content, information, and opportunities for professional improvement.

Tweet
Share
Post
Share
Email
Print

Related Articles

Discover how the design choices behind streaks, infinite scrolls, and guilt nudges are engineered to keep you hooked, and what ethical UX designers can do about it.

Article by Tushar Deshmukh
Designing for Dependence: When UX Turns Tools into Traps
  • The article argues that many popular apps are deliberately designed to create dependency rather than serve users, using psychological tricks like streaks, guilt nudges, and endless scrolls to hijack behavior, and calls on UX designers to prioritize user well-being over engagement metrics.
Share:Designing for Dependence: When UX Turns Tools into Traps
10 min read

Uncover an inclusive design approach to the most common point of friction.

Article by Shannon Joycelyn
Inclusive Login Starts at the First Step
  • The article examines how traditional password-based login systems fail a significant portion of legitimate users, particularly older adults and those in non-Western usage contexts, and argues for recognition-based authentication as a more inclusive alternative, drawing on the curb-cut effect to show that designing for constrained conditions ultimately improves the experience for everyone.
Share:Inclusive Login Starts at the First Step
5 min read

Find out how UX culture mistakes burnout for brilliance and what it’s really costing designers, researchers, and the products they build.

Article by Tushar Deshmukh
Acquired Savant Syndrome in Design: Skill, Obsession, or Exploitation?
  • The piece explores the metaphorical parallels between acquired savant syndrome and modern UX culture, arguing that the industry dangerously romanticizes obsession and burnout-driven brilliance over sustainable skill and calling on designers, researchers, and leaders to redefine excellence through ethical, well-paced, and mentally healthy creative practice.
Share:Acquired Savant Syndrome in Design: Skill, Obsession, or Exploitation?
6 min read

Join the UX Magazine community!

Stay informed with exclusive content on the intersection of UX, AI agents, and agentic automation—essential reading for future-focused professionals.

Hello!

You're officially a member of the UX Magazine Community.
We're excited to have you with us!

Thank you!

To begin viewing member content, please verify your email.

Get Paid to Test AI Products

Earn an average of $100 per test by reviewing AI-first product experiences and sharing your feedback.

    Tell us about you. Enroll in the course.

      This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and