Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Get exclusive access to thought-provoking articles, bonus podcast content, and cutting-edge whitepapers. Become a member of the UX Magazine community today!

Home ›› Business Value and ROI ›› 6 Key Questions to Guide International UX Research ›› Solving the Key Employment and Hiring Problems in the UX Field

Solving the Key Employment and Hiring Problems in the UX Field

by UX Magazine Staff
3 min read
Share this post on
Tweet
Share
Post
Share
Email
Print

Save

We’ve partnered with niche recruiting agency Didus in order unpack the mysteries of the user experience job market.

The realm of user experience often feels enchanted. It’s growing in economic and cultural significance, and is filled with bright, capable people who unite research, design, technology, and strategy to make advancements that improve the personal and professional lives of billions. But the UX field is still young and relatively immature.

As it grows with increasing speed, so too grow its central, unsolved problems.

UX Magazine exists to facilitate in-depth discussions of some of those problems, and recently we’ve decided to try to address even more of them—especially those related to the employment market.

As we’ve discussed in recent articles, job titles for UX professionals—interaction designer, information architect, usability expert, user researcher, content strategist, etc.—lack universally consistent meanings. The same is true within and across companies, where one agency’s “UI designer” is another’s “visual interaction designer.” When companies want to grow or build their UX teams, there’s not always a clear picture of who will fit their requirements. This is an even bigger problem for non-tech companies building UX departments from scratch for the first time.

With that and other ideas in mind, our Editor-in-Chief, Jonathan Anderson, has been traveling to major cities, talking to hiring managers and individual practitioners of every bent and agencies of all sizes. He’s no stranger to the many nooks and crannies of the UX field, and his hands-on research into the employment market is shedding light on some unique and positive ways we can leverage UX Magazine’s reach and influence to effect positive change. To do this, we’ll need the help of the community, and the help of people who work directly in the realm of UX employment.

To that end, we’ve recently partnered with Didus, a unique recruitment agency that focuses solely on connecting professionals in user-centered research, design, technology, and strategy with the companies that need them (and vice versa). Through our partnership, Didus is able to draw on UX Magazine’s community of over 90,000 practitioners and countless experience-driven businesses. Meanwhile, our access to Didus’ real-world experiences in UX recruiting puts us in a position to report on the hiring landscape from the trenches.

In that sense, our partnership goes beyond just bettering the employment landscape. We’d like to forge a firmer understanding of what UX is, what UX can be, and what those working in this seemingly magical realm are truly capable of.

We need your help with this. In the coming months, we’ll be doing some exciting new things in the interest of creating a dialogue that serves the challenges unique to the UX jobs marketplace. This includes a series of articles written in conjunction with the user-centered hiring experts at Didus that will unpack some of the mystery and create a forum for open discussion about what this all means.

We’re all lucky to be working in an innovative field filled with thoughtful, engaging people. Finding easier ways for everyone to connect clearly through more direct channels can only make it a more enchanting realm to be in.

If you’re a UX pro with a unique perspective on the job market, or you’re a hiring manager who can help us understand the challenges you face, we invite you to contact Jonathan via Twitter @first_day or to email us at [email protected]. If you’re a UX pro in the market for a new job or an HR or hiring manager trying to find UX staffers, we definitely recommend that you work with Didus. They’re not interested in selling people on ill-fitting job opportunities or flooding employers with candidates without knowing or caring whether they’re a proper fit.

Like UX Magazine, Didus wants to see the UX community grow in ways that are beneficial and meaningful to everyone involved.

Image of converging ripples courtesy Shutterstock

post authorUX Magazine Staff

UX Magazine Staff
UX Magazine was created to be a central, one-stop resource for everything related to user experience. Our primary goal is to provide a steady stream of current, informative, and credible information about UX and related fields to enhance the professional and creative lives of UX practitioners and those exploring the field. Our content is driven and created by an impressive roster of experienced professionals who work in all areas of UX and cover the field from diverse angles and perspectives.

Tweet
Share
Post
Share
Email
Print

Related Articles

AI can create wireframes, synthesize research, and draft copy fast. What it can’t do: understand your users, carry context, or be accountable when something goes wrong. That’s still you.

Article by Tushar Deshmukh
AI Is Your New Intern, Not Your Replacement
  • AI is not replacing UX pros; it’s automating repetitive tasks and augmenting human capabilities.
  • Think of AI as an intern: quick, smart, but dependent on human direction, context, and judgment.
  • Human skills like empathy, research, systems thinking, and ethical decision-making are more important than ever.
  • The future belongs to designers who incorporate AI to accelerate execution and devote more time to strategic, human-centered work.
Share:AI Is Your New Intern, Not Your Replacement
20 min read

Another lesson from studying UX with Laura Klein.

Article by Paivi Salminen
The Agile Trap Designers Fall into: Feeding the Beast
  • Agile teams are fast, but designers get stuck in an infinite loop of visual work: redesigning the same components over and over instead of solving real UX problems.
  • Design systems break that cycle, defining the building blocks once, freeing designers to focus on how the product works, not how it looks.
  • When the basics are in place, teams can start working together sooner, prototype faster, and release incremental features without the interface falling apart.
Share:The Agile Trap Designers Fall into: Feeding the Beast
4 min read

Real engagement is about designing experiences that people want to have. Here are some things that games do well that most apps don’t.

Article by Montgomery Singman
Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Conclusion
  • Most apps use gamification as a manipulation layer to drive metrics, but people engage with things that are truly worthy of their time, not points or streak guilt.
  • Apps that people stick with do this by designing for intrinsic motivation, making the experience itself rewarding.
  • The true measure of success is whether users feel more capable, accomplished, and enriched for having used your app.
Share:Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Conclusion
8 min read

Join the UX Magazine community!

Stay informed with exclusive content on the intersection of UX, AI agents, and agentic automation—essential reading for future-focused professionals.

Hello!

You're officially a member of the UX Magazine Community.
We're excited to have you with us!

Thank you!

To begin viewing member content, please verify your email.

Get Paid to Test AI Products

Earn an average of $100 per test by reviewing AI-first product experiences and sharing your feedback.

    Tell us about you. Enroll in the course.

      This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and