Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Get exclusive access to thought-provoking articles, bonus podcast content, and cutting-edge whitepapers. Become a member of the UX Magazine community today!

Home ›› Business Value and ROI ›› 6 Key Questions to Guide International UX Research ›› Announcing the Drawing Ideas Contest Winners

Announcing the Drawing Ideas Contest Winners

by UX Magazine Staff, Mark Baskinger
1 min read
Share this post on
Tweet
Share
Post
Share
Email
Print

Save

Two sketches and a video for the winners of our Drawing Ideas book contest.

In December, we announced a contest to win a copy of Drawing Ideas: A hand-drawn approach for better design, the new book by Mark Baskinger and William Bardel. Entries were requested in the form of design drawing challenges. Along with a copy of the book and a UI Stencil, two winners were also promised some sketches of their entries.

The first winning entry came from Paul Brooks, a UX designer in the United Kingdom, who posed this challenge on Twitter: “Continue the ‘Evolution of Man’ image, looking forward one million years.”

parallax scrolling

The other winning challenge came from Rebecca R who requested, “A responsive, graphic centered design that’s intuitive across mobile devices—Apple, Android, and Windows.”

parallax scrolling

“This rough sketch captures my initial thinking on the fly as I try to figure out what a cross-platform, graphic-centered phone UI might be,” Baskinger says. “Whenever I sketch digital interfaces, I try to connect them to both physical hardware and behaviors to think through the user experience more holistically. To keep the mobile experience simple, this concept focuses on four key platform-independent attributes: communications (telephone, text, email), product/system (controls, tools, setup, etc), environments (physical places, GPS, bookmarked web pages, browser, social media, etc), and digital media (photos, videos, music, radio, etc).”

Here’s a video of Baskinger completing the sketch:

Last but not least, check out our video flip-though of Drawing Ideas:

post authorUX Magazine Staff

UX Magazine Staff
UX Magazine was created to be a central, one-stop resource for everything related to user experience. Our primary goal is to provide a steady stream of current, informative, and credible information about UX and related fields to enhance the professional and creative lives of UX practitioners and those exploring the field. Our content is driven and created by an impressive roster of experienced professionals who work in all areas of UX and cover the field from diverse angles and perspectives.

post authorMark Baskinger

Mark Baskinger

Mark Baskinger is an associate professor in the School of Design at Carnegie Mellon University who teaches courses in industrial design with an emphasis on form & interaction. His interests include exploring new paradigms for interactive objects and interpretive environments, and methodologies of design drawing and visual thinking to promote collaboration. He has published papers and articles on the language of designed artifacts, inclusive/universal design, visual “noise” in product design, tangible interaction, and methodologies of visualization.

Baskinger currently serves as a researcher with the Quality of Life Technology Engineering Research Center through Carnegie Mellon University and the University of Pittsburgh; he is a core faculty member in the Master of Tangible Interaction Design program through Carnegie Mellon’s School of Architecture (mTID), is an affiliate faculty member of the Human-Computer Interaction Institute (HCII) at Carnegie Mellon and collaborates with the /d.search-labs at the Technische Universiteit Eindhoven, The Netherlands (TU/e).

An international speaker and workshop leader, Mark also conducts Drawing Ideas®: A Field Guide to Visual Thinking courses in conference and business contexts where he makes design drawing methods and visual thinking techniques accessible to a broader audience and demonstrates strategies for using sketching to foster collaboration in design processes. His work has been featured in design publications and international magazines, and has been exhibited in numerous galleries and museums, including the Museum of Modern Art (New York), I-Space Gallery (Chicago), the Krannert Museum (Illinois) and the Regina Gouger Miller Gallery (Pittsburgh). His work is also included in the permanent art collection of the University of Illinois.

He has won numerous design awards from ID Magazine and the Industrial Designers Society of America (IDEA) and personally holds multiple product patents. Prior to joining Carnegie Mellon, Baskinger was creative director at Corchia Woliner Rhoda in New York City, and was the lead designer at the Central Park Zoo - Exhibits and Graphic Arts Dept. He also held a visiting faculty position in the School of Art and Design (https://art.uiuc.edu) at the University of Illinois (UIUC). Parallel to his appointment at Carnegie Mellon, he co-directs The Letter Thirteen Design Agency, and is a founding member of the EcoDesigners Guild of Pittsburgh.

Tweet
Share
Post
Share
Email
Print

Related Articles

AI is changing the way we design — turning ideas into working prototypes in minutes and blurring the line between designer and developer. What happens when anyone can build?

Article by Jacquelyn Halpern
The Future of Product Design in an AI-Driven World
  • The article shows how AI tools let designers build working prototypes quickly just by using natural language.
  • It explains how AI helps designers take on more technical roles, even without strong coding skills.
  • The piece imagines a future where anyone with an idea can create and test products easily, speeding up innovation for everyone.
Share:The Future of Product Design in an AI-Driven World
4 min read

Why does Google’s Gemini promise to improve, but never truly change? This article uncovers the hidden design flaw behind AI’s hollow reassurances and the risks it poses to trust, time, and ethics.

Article by Bernard Fitzgerald
Why Gemini’s Reassurances Fail Users
  • The article reveals how Google’s Gemini models give false reassurances of self-correction without real improvement.
  • It shows that this flaw is systemic, designed to prioritize sounding helpful over factual accuracy.
  • The piece warns that such misleading behavior risks user trust, wastes time, and raises serious ethical concerns.
Share:Why Gemini’s Reassurances Fail Users
6 min read

AI is raising the bar for everyone, but what happens when the space to learn, fail, and grow quietly disappears?

Article by Thasya Ingriany
Everyone’s a 10x Employee now. But at What Cost?
  • The article demonstrates how AI-driven tools are raising expectations, prompting even junior roles to demand senior-level judgment.
  • It warns that automation is erasing early-career learning opportunities once crucial for developing design intuition.
  • The piece argues that while AI boosts output, it can’t replace the slow, human process of building creative judgment.
Share:Everyone’s a 10x Employee now. But at What Cost?
6 min read

Join the UX Magazine community!

Stay informed with exclusive content on the intersection of UX, AI agents, and agentic automation—essential reading for future-focused professionals.

Hello!

You're officially a member of the UX Magazine Community.
We're excited to have you with us!

Thank you!

To begin viewing member content, please verify your email.

Tell us about you. Enroll in the course.

    This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and