Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Get exclusive access to thought-provoking articles, bonus podcast content, and cutting-edge whitepapers. Become a member of the UX Magazine community today!

Home ›› Business Value and ROI ›› 6 Key Questions to Guide International UX Research ›› Design for Experience: Experience for Children

Design for Experience: Experience for Children

by UX Magazine Staff, Design for Experience
2 min read
Share this post on
Tweet
Share
Post
Share
Email
Print

Save

A closer look at the Design for Experience awards category: Experience for Children

Children can be sophisticated users of technology.

Just go to any busy restaurant and survey all of the youngsters being kept quiet and in their seats by way of a smartphone or tablet. You’re bound to see a few three-year-olds making more adriot use of gestural interfaces than their parents.

With newer methods of interaction like touch and gesture, digital systems are accessible to an even younger audience of users. Every age bracket has different needs where content, navigation, interactions, and other aspects of product experiences are concerned.

Design for Experience judge Debra Levin Gelman has been working in kids media since 1993 and understands the unique elements that go into creating immersive experiences for little ones. Her IxDA presentation “Designing Immersive Online Environments for Kids” from 2011 goes over the three most important things to consider when designing experiences for children: identity, self-expression, and community.

“[Kids] spend more time customizing their avatars and their online identities than on any of the insipid games you might find in a virtual world,” she points out. She also gives exampes of sites that give kids control over the environments they are creating and online experiences that establish rules that make sense to kids and keep them safe.

“Kids are fickle and anxious to see and try news things,” she reminds us, “and they will click on anything that’s in front of them on a screen.”

It’s also worth remembering that what Whitney Houston believed is true: “the children are our future.” They are a challenging audience to design for, but the experiences they have with technology now will shape their expectations for the apps and interactions they’ll be using as adults. The DfE Experience for Children award recognizes digital products for children that deliver excellent value, engagement, and ease of use for their users.

If you’ve seen a kid go bonkers for a great digital experience, nominate that experience now! If you’ve been a part of a design project created a valuable experience for children, apply for this award.


[google_ad:WITHINARTICLE_1_468X60]

Image of boy using a laptop courtesy Shutterstock

[google_ad:WITHINARTICLE_1_234X60_ALL]

post authorUX Magazine Staff

UX Magazine Staff
UX Magazine was created to be a central, one-stop resource for everything related to user experience. Our primary goal is to provide a steady stream of current, informative, and credible information about UX and related fields to enhance the professional and creative lives of UX practitioners and those exploring the field. Our content is driven and created by an impressive roster of experienced professionals who work in all areas of UX and cover the field from diverse angles and perspectives.

post authorDesign for Experience

Design for Experience

The core mission of Design For Experience (DfE) is to fuel the growth, improvement, and maturation in the fields of user-centered design, technology, research, and strategy. We do this through a number of programs, but primarily through our sponsorship of UX Magazine, which connects an audience of approximately 100,000+ people to high-quality content, information, and opportunities for professional improvement.

Tweet
Share
Post
Share
Email
Print

Related Articles

Learn when to talk to users, and when to watch them in order to uncover real insights and design experiences that truly work.

Article by Paivi Salminen
Usability Tests vs. Focus Groups
  • The article distinguishes between usability tests and focus groups, highlighting their different roles in UX research.
  • It explains that focus groups gather opinions and attitudes, while usability tests observe real user behavior to find design issues.
  • The piece stresses using each method at the right stage to build the right product and ensure a better user experience.
Share:Usability Tests vs. Focus Groups
2 min read

Explore how interaction data uncovers hidden user-behavior patterns that drive smarter product decisions, better UX, and continuous improvement.

Article by Srikanth R
The Power of Interaction Data: Tracking User Behavior in Modern Web Apps
  • The article explains how interaction data like clicks, scrolls, and session patterns reveals real user behavior beyond basic analytics.
  • It shows how tools such as heatmaps and session replays turn this data into actionable insights that improve UX and product decisions.
  • The piece emphasizes using behavioral insights responsibly, balancing optimization with user privacy and ethical data practices.
Share:The Power of Interaction Data: Tracking User Behavior in Modern Web Apps
14 min read

Explore how design researchers can earn the trust and buy-in that give studies impact, even as AI shifts how teams work.

Article by Sara Fortier
Earning the Right to Research: Stakeholder Buy-In and Influence in the AI x UX Era
  • The article emphasizes that synthetic data and AI tools promise speed, but not the alignment or shared purpose that makes design research effective in solving design problems.
  • It asserts that meaningful human-centred design begins with trust and the permission to conduct research properly (i.e., strategically).
  • The piece outlines how to build stakeholder buy-in for design research through practical strategies that build influence piece by piece within an organization.
  • Adapted from the book Design Research Mastery, it offers grounded ways to enable impactful user studies in today’s AI-driven landscape.
Share:Earning the Right to Research: Stakeholder Buy-In and Influence in the AI x UX Era
12 min read

Join the UX Magazine community!

Stay informed with exclusive content on the intersection of UX, AI agents, and agentic automation—essential reading for future-focused professionals.

Hello!

You're officially a member of the UX Magazine Community.
We're excited to have you with us!

Thank you!

To begin viewing member content, please verify your email.

Get Paid to Test AI Products

Earn an average of $100 per test by reviewing AI-first product experiences and sharing your feedback.

    Tell us about you. Enroll in the course.

      This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and