Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Get exclusive access to thought-provoking articles, bonus podcast content, and cutting-edge whitepapers. Become a member of the UX Magazine community today!

Home ›› Design ›› Most Read Articles of Q3 2022

Most Read Articles of Q3 2022

by UX Magazine Staff
3 min read
Share this post on
Tweet
Share
Post
Share
Email
Print

Save

Here are top 10 most read UX Magazine articles in Q3 of 2022. This collection of articles was read, shared and discussed the most.

Thank you to these 10 authors for contributing perspective, ideas and best practices that the UX Magazine community found so helpful and engaging.

1.How to Design for Human Aging: 5 Methods for Inclusive Digital Experiences by Alina Karl

Adoption of digital technologies is still on the rise among older users. “That’s just me though… it’s due to age.” This what older users tend to say when trying to adopt to digital technologies. So how can we avoid ageism and design without bias? Learn 5 methods for inclusive digital experiences

2. Human-Centered Design Is Broken. Here’s a Better Alternative by Jesse Weaver

Human-centered thinking keeps us locked in our human-centered bubble. We need to break out. So how about using bee-centered design instead? Learn why human-centered design is no longer working and how bee-centered thinking might help us recover.

3. How To Research So PMs Will Listen by Lindsey Wallace

UX and Product management are inseparable. So to make it work, you might need to think of your PMs the way you think about the people you study and try to understand them. Read more tips on how to build an effective partnership with PMs in the article.

4. Designing Effective UX for Human Eyes by Habil Emmanuail

The more we design according to the visual processing of the human being, the more we design for a great user experience. See how to use human abilities to help them understand the interface in a better way.

5. Creating Usability with Motion: The UX in Motion Manifesto by Issara Willenskomer

If you still think that motion design is only about UI animation, here is a great read for you. Explore 12 specific opportunities to support usability in your UX projects using motion.

6. How Snapchat and Netflix Break UX Design Principles by Kumar Shubham

The principles of user experience are like the directions for a recipe but for great design”. But who says there is harm in occasionally breaking them of it’s for the good cause? Read more in the article.

7. Design Token Thinking by Mark Cianfrani

Design tokens aren’t just something that you can easily retrofit into your existing wardrobe. They require an entirely new way of thinking and working. Here is what you need to do in order to make them work.

8. How to Redesign an App: When to Do It and What to Start With by Kateryna Mayka

It’s a well-known fact that in some cases changing the design really makes wonders. Learn more on how to avoid doing a redesign just for the sake of a redesign.

9. Human-Centered Design Dies at Launch by Jesse Weaver

Bad things happen as we stop solving people problems and start solving business problems. So what’s wrong with so called human-centered design now and why many organizations wearing the badge of human-centered design with pride sounds good only on paper?

10. Design Thinking With Yoda by Rich Nadworny

Design or do not, there is no try. Doing is design thinking. But what Yoda has to do with it and is he the real groundwork of design thinking?

Thank you Alina Karl, Jesse Weaver, Lindsey Wallace, Habil Emmanuail, Issara Willenskomer, Kumar Shubhamand, Mark Cianfrani, Kateryna Maya and Rich Nadworny for writing such useful material.

It may also be interesting to read

Tweet
Share
Post
Share
Email
Print

Related Articles

Learn why your badges and streaks won’t wow kids raised on Minecraft.

Article by Montgomery Singman
Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 4: Special Considerations
  • The piece explains that young users, trained by thousands of hours of expert game design, can smell fake gamification at a hundred paces.
Share:Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 4: Special Considerations
4 min read

Learn about the most difficult challenge for designers in Agile.

Article by Paivi Salminen
The Part of Agile Designers Fear the Most: Imperfect Work
  • The article argues that designers aren’t afraid of shipping imperfect work; they’re afraid of imperfect work remaining imperfect because teams tend not to come back to improve what they’ve already shipped.
Share:The Part of Agile Designers Fear the Most: Imperfect Work
4 min read

Find out why slapping gamification on your product without first selecting a genre is the silent killer of your engagement strategy.

Article by Montgomery Singman
Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 3: The Framework
  • The article argues that “adding gamification” without selecting a genre is akin to “adding music” without referencing jazz or heavy metal: a category error that most product teams never realize they’re making.
  • It contends that different game genres are not just aesthetic choices; they are fundamentally different motivational architectures, and mapping your product to the wrong one is why most gamification fails.
Share:Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 3: The Framework
19 min read

Join the UX Magazine community!

Stay informed with exclusive content on the intersection of UX, AI agents, and agentic automation—essential reading for future-focused professionals.

Hello!

You're officially a member of the UX Magazine Community.
We're excited to have you with us!

Thank you!

To begin viewing member content, please verify your email.

Get Paid to Test AI Products

Earn an average of $100 per test by reviewing AI-first product experiences and sharing your feedback.

    Tell us about you. Enroll in the course.

      This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and