Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Get exclusive access to thought-provoking articles, bonus podcast content, and cutting-edge whitepapers. Become a member of the UX Magazine community today!

Home ›› Business Value and ROI ›› 6 Key Questions to Guide International UX Research ›› The Incredible Shrinking Big Idea: How does CX impact your agency in the age of omni-channel marketing?

The Incredible Shrinking Big Idea: How does CX impact your agency in the age of omni-channel marketing?

by Tom Schneider
4 min read
Share this post on
Tweet
Share
Post
Share
Email
Print

Save

The “big ideas” of the Mad Men era need to be integrated into the overall customer experience by modern agencies.

As advertising adapts to the digital age, new players are supplementing the traditional design and copy teams of the Mad Men era.

Technologists and customer experience professionals are taking positions on the new starting lineups. This poses new questions that we must consider.

How does this new team make-up affect the traditional advertising model that relies heavily on the “big idea?”

Is the big idea now a smaller part of the equation or is it even bigger now as ideas become empowered by their digital incarnations?

The Modern Agency

Today, an agency’s digital prowess can be measured by observing how they proceed in developing big ideas for brands. Does your agency go back to the playbook of old, where the design and copy team works behind closed doors? Or are the full creative and customer experience teams engaged?

If big ideas are continually treated as the domain of art and copy alone, and customer experience is only engaged when digital tactics are initiated, then your agency is missing the boat. Failing to empower their ideas is something nobody can afford, considering the inherent advantages of the digital age where customers are always connected in an omni-channel universe.

If your agency only turns to its CX resources when embarking on Web or application development it’s missing the big picture and hamstringing itself by not adapting. Today’s CX professionals can contribute as much on any creative campaign project as designers, art directors, creative directors, or copywriters. The team is larger for a reason and all members should be leveraged. This applies to all projects, whether tactical or conceptual.

Customer Experience Strategy

While some creative directors may tend to view their CX team as a resource to call when there’s a tactical problem, in reality the CX person is less tactical than the typical design or copy person. CX is generally more strategic and focused on the big picture.

A conceptual branding or positioning project is more about the brand experience and the relationship between brand and customer than a copy and design print piece or an ad lob. In any conceptual project the full CCX team should be engaged and the CX players should not be viewed as simply craftsman for interface design.

The big idea of old paired an art and copy team together to concept and ultimately deliver static ad lobs. While these are still valuable pieces that can be used to capture the essence of a concept, we are no longer limited to their confines. It is likely that the big idea for a brand today may need more than a headline, a tagline, and a visual.

Some concepts require, or at least benefit from, a longer form deliverable such as a video or interactive piece. In many cases the old ad lob may still be the vehicle of choice to get an early concept across, but this does not mean that the old art and copy team will suffice. The omni-channel age requires that even old school ad lobs be vetted and enhanced by the addition of the customer experience professional.

CX owns the overall customer/brand relationship. These are the individuals tasked with framing the big picture. It is within this big picture that a new idea will live and need be integrated. They are not only positioned well to join in early concepting but should also be at the table along with art and copy to ensure concepts work with the larger brand experience.

Here are some questions that should be considered by a modern agency:

  • Does the concept lend itself to the omni-channel universe?
  • Does it have legs in this universe?
  • Can the concept carry through to the mobile experience?
  • Does it work with the existing brand and customer relationship?
  • How will a new concept alter the existing dynamic?

Conclusion

Advertising and marketing teams need to consider a host of factors that simply did not exist in the age of Draper. Fortunately, as the industry has evolved so, too, have creative skillsets and organizational structures. Agencies now employ CX resources, but the question is have they been able to break out of old habits and integrate these teams into their everyday offerings?

The big idea of old now shares the stage with a new range of experience considerations. It is no longer a solo show. It’s now an ensemble performance. The big idea can be even bigger and more powerful, but has your agency progressed enough to embrace these new realities? If not, are you stuck in agency models where art and copy teams pretend the world hasn’t changed and the role of the CX Designer is limited to web and application channels?

 

Image of Don Draper courtesy AMC.

post authorTom Schneider

Tom Schneider
Tom Schneider is a former VP of The Usability Professionals Association (Philadelphia) and the UX Partner of UX&ART (www.uxandart.com). He is the creator of UserXman; the user experience super-hero, and is currently working on a new book, UX Alchemy: Transformational UX Design. Tom studied philosophy and painting before he was hired at Boeing as an artist. There he was tasked with designing Boeing's first corporate intranet. He helped establish some of the first information architecture best practices used in Web design and continued as a Art Director, Web Designer, and user experience advocate. He has spent the past 12-plus years in the advertising industry serving clients in aerospace, transportation, hospitality, B2B, healthcare, and consumer products. While at Rosetta he helped standardize the practice of Program Architecture and experience design while focusing on personalized experiences and designing experience programs to drive users through the marketing continuum of awareness, engagement, conversion, loyalty, and advocacy. Tom spent a year in Moscow where he wrote the first of several screenplays and recently has undertaken songwriting much to the dismay of his kids; Mack, Ava, and Lydia.

Tweet
Share
Post
Share
Email
Print

Related Articles

Discover how the design choices behind streaks, infinite scrolls, and guilt nudges are engineered to keep you hooked, and what ethical UX designers can do about it.

Article by Tushar Deshmukh
Designing for Dependence: When UX Turns Tools into Traps
  • The article argues that many popular apps are deliberately designed to create dependency rather than serve users, using psychological tricks like streaks, guilt nudges, and endless scrolls to hijack behavior, and calls on UX designers to prioritize user well-being over engagement metrics.
Share:Designing for Dependence: When UX Turns Tools into Traps
10 min read

Uncover an inclusive design approach to the most common point of friction.

Article by Shannon Joycelyn
Inclusive Login Starts at the First Step
  • The article examines how traditional password-based login systems fail a significant portion of legitimate users, particularly older adults and those in non-Western usage contexts, and argues for recognition-based authentication as a more inclusive alternative, drawing on the curb-cut effect to show that designing for constrained conditions ultimately improves the experience for everyone.
Share:Inclusive Login Starts at the First Step
5 min read

Find out how UX culture mistakes burnout for brilliance and what it’s really costing designers, researchers, and the products they build.

Article by Tushar Deshmukh
Acquired Savant Syndrome in Design: Skill, Obsession, or Exploitation?
  • The piece explores the metaphorical parallels between acquired savant syndrome and modern UX culture, arguing that the industry dangerously romanticizes obsession and burnout-driven brilliance over sustainable skill and calling on designers, researchers, and leaders to redefine excellence through ethical, well-paced, and mentally healthy creative practice.
Share:Acquired Savant Syndrome in Design: Skill, Obsession, or Exploitation?
6 min read

Join the UX Magazine community!

Stay informed with exclusive content on the intersection of UX, AI agents, and agentic automation—essential reading for future-focused professionals.

Hello!

You're officially a member of the UX Magazine Community.
We're excited to have you with us!

Thank you!

To begin viewing member content, please verify your email.

Get Paid to Test AI Products

Earn an average of $100 per test by reviewing AI-first product experiences and sharing your feedback.

    Tell us about you. Enroll in the course.

      This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and