Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Get exclusive access to thought-provoking articles, bonus podcast content, and cutting-edge whitepapers. Become a member of the UX Magazine community today!

Home ›› Business Value and ROI ›› 6 Key Questions to Guide International UX Research ›› Design for Experience: Adoption of Experience Strategy

Design for Experience: Adoption of Experience Strategy

by UX Magazine Staff, Design for Experience
1 min read
Share this post on
Tweet
Share
Post
Share
Email
Print

Save

A closer look at the Design for Experience awards category: Adoption of Experience Strategy

In an article published yesterday, Wayne Neale interviewed the experience design leads at Groupon, Ebay, and Lumension.

When asked about the role UX plays at Groupon, Vice President of Global Design Peter Merholz, said: “We don’t call it ‘UX’—it’s design. We recognize that ‘UX’ is everyone’s responsibility, not just designers’.”

Merholz spoke to this same ideal in his presentation at UX Week 2012, “UX is Strategy; Not Design.” He posits that, “User experience arises from the sum total of interactions with an organization’s products and services.”

User and customer experience are strategic values that go to the heart of successful companies. Winning UX is not a low-level tactical practice or a disconnected team within a company. User and customer experience initiatives thrive when embraced at every level—by executive leadership, design and engineering teams, and the rest of the staff. The DfE Adoption of Experience Strategy award recognizes companies that have embraced experience-orientation as a strategy.

If you know of companies or institutions that have made a point of putting “UX” into every aspect of their operations, nominate them. If you think that your company deserves DfE recognition, apply for this award right now!

Image of sprouts courtesy Shutterstock

post authorUX Magazine Staff

UX Magazine Staff
UX Magazine was created to be a central, one-stop resource for everything related to user experience. Our primary goal is to provide a steady stream of current, informative, and credible information about UX and related fields to enhance the professional and creative lives of UX practitioners and those exploring the field. Our content is driven and created by an impressive roster of experienced professionals who work in all areas of UX and cover the field from diverse angles and perspectives.

post authorDesign for Experience

Design for Experience

The core mission of Design For Experience (DfE) is to fuel the growth, improvement, and maturation in the fields of user-centered design, technology, research, and strategy. We do this through a number of programs, but primarily through our sponsorship of UX Magazine, which connects an audience of approximately 100,000+ people to high-quality content, information, and opportunities for professional improvement.

Tweet
Share
Post
Share
Email
Print

Related Articles

What if you could build software just by talking to your computer? Welcome to vibe coding, where code takes a back seat and the vibe leads.

Article by Jacquelyn Halpern
Vibe Coding: Is This How We’ll Build Software in the Future?
  • The article introduces vibe coding, using AI to turn natural language into working code, and shows how this approach lets non-coders build software quickly and independently.
  • The piece lists key tools enabling vibe coding, like Cursor, Claude, and Perplexity, and notes risks like security, overreliance on AI, and the need for human oversight.
Share:Vibe Coding: Is This How We’ll Build Software in the Future?
7 min read

Voice and immersive interfaces are no longer futuristic extras — they’re redefining how we shop, learn, and live. Is your product ready for this shift?

Article by Katre Pilvinski
Voice and Immersive Interfaces: Preparing Your Product for the Future of UX
  • The article shows that voice and immersive interfaces are becoming mainstream, not experimental.
  • It argues these technologies shine where traditional interfaces fail — in multitasking, accessibility, and spatial understanding.
  • The piece urges a voice-first mindset and a shift toward more natural, human-centered interactions.
Share:Voice and Immersive Interfaces: Preparing Your Product for the Future of UX
3 min read

The “3-in-a-box” era is dead. In an AI-first world, hand-offs kill products — only Snowball teams that build, test, and code together will survive.

Article by Greg Nudelman
Snowball Killed the Dev-Star: Stop Handing Off, Start Succeeding in the AI-First World
  • The article calls for the “Snowball model”: cross-functional teams building, coding, and testing with real users together from day one.
  • It argues that in AI-first UX, “design is how it works” — requiring designers, PMs, and devs to collapse silos, share ownership, and even code collaboratively.
Share:Snowball Killed the Dev-Star: Stop Handing Off, Start Succeeding in the AI-First World
11 min read

Join the UX Magazine community!

Stay informed with exclusive content on the intersection of UX, AI agents, and agentic automation—essential reading for future-focused professionals.

Hello!

You're officially a member of the UX Magazine Community.
We're excited to have you with us!

Thank you!

To begin viewing member content, please verify your email.

Tell us about you. Enroll in the course.

    This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and