Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Get exclusive access to thought-provoking articles, bonus podcast content, and cutting-edge whitepapers. Become a member of the UX Magazine community today!

Home ›› Business Value and ROI ›› 6 Key Questions to Guide International UX Research ›› Design for Experience: Adoption of Experience Strategy

Design for Experience: Adoption of Experience Strategy

by UX Magazine Staff, Design for Experience
1 min read
Share this post on
Tweet
Share
Post
Share
Email
Print

Save

A closer look at the Design for Experience awards category: Adoption of Experience Strategy

In an article published yesterday, Wayne Neale interviewed the experience design leads at Groupon, Ebay, and Lumension.

When asked about the role UX plays at Groupon, Vice President of Global Design Peter Merholz, said: “We don’t call it ‘UX’—it’s design. We recognize that ‘UX’ is everyone’s responsibility, not just designers’.”

Merholz spoke to this same ideal in his presentation at UX Week 2012, “UX is Strategy; Not Design.” He posits that, “User experience arises from the sum total of interactions with an organization’s products and services.”

User and customer experience are strategic values that go to the heart of successful companies. Winning UX is not a low-level tactical practice or a disconnected team within a company. User and customer experience initiatives thrive when embraced at every level—by executive leadership, design and engineering teams, and the rest of the staff. The DfE Adoption of Experience Strategy award recognizes companies that have embraced experience-orientation as a strategy.

If you know of companies or institutions that have made a point of putting “UX” into every aspect of their operations, nominate them. If you think that your company deserves DfE recognition, apply for this award right now!

Image of sprouts courtesy Shutterstock

post authorUX Magazine Staff

UX Magazine Staff
UX Magazine was created to be a central, one-stop resource for everything related to user experience. Our primary goal is to provide a steady stream of current, informative, and credible information about UX and related fields to enhance the professional and creative lives of UX practitioners and those exploring the field. Our content is driven and created by an impressive roster of experienced professionals who work in all areas of UX and cover the field from diverse angles and perspectives.

post authorDesign for Experience

Design for Experience

The core mission of Design For Experience (DfE) is to fuel the growth, improvement, and maturation in the fields of user-centered design, technology, research, and strategy. We do this through a number of programs, but primarily through our sponsorship of UX Magazine, which connects an audience of approximately 100,000+ people to high-quality content, information, and opportunities for professional improvement.

Tweet
Share
Post
Share
Email
Print

Related Articles

Learn why the design-to-development pipeline is the launchpad your team inherited but never questioned.

Article by Erika Flowers
Zero Stage to Orbit
  • The article argues that the entire design-to-development pipeline is a multi-stage rocket — a system built around workarounds, not solutions.
  • It makes the case that AI agents don’t just improve the handoff problem; they eliminate the need for handoffs.
  • The piece challenges readers to ask not how to optimize their process, but why they’re still using it.
Share:Zero Stage to Orbit
14 min read

Unpack how dark patterns manipulate users, why they’re becoming a legal issue, and what ethical designers can do about it.

Article by Tushar Deshmukh
Dark Patterns: When Design Crosses the Line
  • The article makes a clear case: dark patterns aren’t accidents but deliberate design decisions that put business gains over people.
  • The piece reminds us that no short-term conversion bump is worth losing user trust for good.
Share:Dark Patterns: When Design Crosses the Line
7 min read

Learn about common Agile anti-patterns. Lessons from Laura Klein.

Article by Paivi Salminen
Unhappy Agile Teams Are Unhappy in Familiar Ways
  • The article makes a sharp point: struggling Agile teams love to think their problems are unique. They rarely are.
  • It breaks down the traps that quietly kill Agile teams, like endless feature shipping, siloed workflows, and design treated as an afterthought.
  • The piece reminds us that looking Agile and actually being Agile are two very different things.
Share:Unhappy Agile Teams Are Unhappy in Familiar Ways
6 min read

Join the UX Magazine community!

Stay informed with exclusive content on the intersection of UX, AI agents, and agentic automation—essential reading for future-focused professionals.

Hello!

You're officially a member of the UX Magazine Community.
We're excited to have you with us!

Thank you!

To begin viewing member content, please verify your email.

Get Paid to Test AI Products

Earn an average of $100 per test by reviewing AI-first product experiences and sharing your feedback.

    Tell us about you. Enroll in the course.

      This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and