Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Get exclusive access to thought-provoking articles, bonus podcast content, and cutting-edge whitepapers. Become a member of the UX Magazine community today!

Home ›› Analytics and Tracking ›› Bingewatch Culture: Netflix, UX and the slow demise of moderation

Bingewatch Culture: Netflix, UX and the slow demise of moderation

by Kriti Krishan
7 min read
Share this post on
Tweet
Share
Post
Share
Email
Print

Save

Bingewatch_Slider

As it stands today, consumption of content is at an all-time high, and it’s on its way upwards.


Infant Netflix: A story


Why you have to watch that new season in one day flat

Binge watching definition
Netflix’s game
Genre algorithm

… or cast

Cast algorithm
The User Experience game
Stranger Things
Post play interference
Your psychology’s game

The risk


post authorKriti Krishan

Kriti Krishan

Kriti is a UX designer from Mumbai. Psychologist by education, reader & writer by passion, she loves to explore ideas within the intersection of design, business and the human experience.

Tweet
Share
Post
Share
Email
Print

Related Articles

Find out why slapping gamification on your product without first selecting a genre is the silent killer of your engagement strategy.

Article by Montgomery Singman
Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 3: The Framework
  • The article argues that “adding gamification” without selecting a genre is akin to “adding music” without referencing jazz or heavy metal: a category error that most product teams never realize they’re making.
  • It contends that different game genres are not just aesthetic choices; they are fundamentally different motivational architectures, and mapping your product to the wrong one is why most gamification fails.
Share:Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 3: The Framework
19 min read

Learn why shipping AI features is the easy part and what it takes to get people to trust them.

Article by Anina Botha
Making the Invisible, Visible: 6 Months of Diving Deeper into AI
  • The piece states that building AI features is easy. But building them on purpose, turning invisible human behaviors like trust and bias into deliberate design choices, is where the work lives.
Share:Making the Invisible, Visible: 6 Months of Diving Deeper into AI
4 min read

Find out why slapping badges and points into your app doesn’t work and what six principles from real game design actually drive long-term engagement.

Article by Montgomery Singman
Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 2: The Solution
  • The piece argues that gamification fails when game aesthetics are borrowed, but game logic is not. Real game designers use six principles to bring real engagement: authentic mastery, meaningful choice, flow-calibrated challenge, rewarded exploration, self-expressed identity, and real social interdependence. The fix isn’t more mechanics; it’s making the experience itself worth repeating.
Share:Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 2: The Solution
5 min read

Join the UX Magazine community!

Stay informed with exclusive content on the intersection of UX, AI agents, and agentic automation—essential reading for future-focused professionals.

Hello!

You're officially a member of the UX Magazine Community.
We're excited to have you with us!

Thank you!

To begin viewing member content, please verify your email.

Get Paid to Test AI Products

Earn an average of $100 per test by reviewing AI-first product experiences and sharing your feedback.

    Tell us about you. Enroll in the course.

      This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and