Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Get exclusive access to thought-provoking articles, bonus podcast content, and cutting-edge whitepapers. Become a member of the UX Magazine community today!

Home ›› Business Value and ROI ›› 6 Key Questions to Guide International UX Research ›› Creating a Customer Ecosystem Using Brand Experience Metaphors

Creating a Customer Ecosystem Using Brand Experience Metaphors

by Tom Schneider
3 min read
Share this post on
Tweet
Share
Post
Share
Email
Print

Save

Choosing a metaphor that helps us identify a brand’s character can provide a launching point for creating an effective customer journey.

Brand experience metaphors are based on real world interactions and help bring a brand’s nature, character, and function to life. Discovering a brand experience metaphor facilitates effective brand planning based on accurate user ecosystems and can lead to designing effective customer journeys that yield measurable results when planning campaigns and user touch points across channels (online, print, mobile, in-store, app, etc.).

So what exactly are brand experience metaphors? They are real world experience metaphors that show a brand’s identity and role in customers’ lives. Brands today are expected to be much more than simply purveyors of passive products, they must strive to be active participants in customer lives. Brands are expected to be interactive elements that add value and meaning. An experience metaphor attempts to capture the most meaningful brand interaction in order to bring to life the relevance and meaning that a brand delivers to a customer.

What do Brand Experience Metaphors Look Like?

For examples of a couple of competing brand experience metaphors, let’s look briefly at the soda marketplace. Keeping in mind slogans like “have a Coke and smile,” “I’d like to buy the world a Coke,” and “Open happiness,” we may choose taking a walk while holding hands as Coke’s brand metaphor. When looking at Mountain Dew—a brand more often associated with extreme sports—we may turn to something more active, such as riding a skateboard or mountain biking.

Brands can be defined by the actions contained within their brand experience metaphors

The metaphor we choose allows us to identify the brand character and provides a launching point for further exercises that will eventually allow us to build an effective customer journey. With that we can align meaningful brand touch points that drive engagement and reinforce the brand’s value.

Turning Metaphors into Ecosystems

Once we choose or discover an accurate brand experience metaphor we can utilize it to take the next steps toward creating a brand and user ecosystem. Let’s walk through the process looking at a completely different brand. If we take the example of Brand X, a product used to combat overactive bladder in women (a syndrome that can be exasperated by drinking too much soda) we may choose watching a kids’ soccer game far from a restroom as the brand experience metaphor. Using that metaphor, we then place it at the center of a diagram to start making an affinity map.

affinity map

Figure 1: Brand Experience Metaphor Affinity Map

As we create the affinity map we want to add similar experiences and think about possible brand touch points that compliment or add value for the customer. We should seek to include experiences from multiple channels within the map.

In the affinity map we can see related experiences that begin to set up opportunities for designing branded touch points that both aid the customer’s experience and reinforce the brand’s value and character. Resulting touch points are then rooted in the user and brand ecosystem and embedded with relevance and meaning.

Metaphor to Marketing Continuum

The next step is to align these touch points across the basic marketing continuum of awareness, engagement, conversion, loyalty, and advocacy. Doing this, we begin outlining possible customer journeys. In the theoretical customer journey, we then can lay out the existing brand assets in the marketplace that can be leveraged to drive a truly effective program architecture.

The end result should be a program architecture that is rooted in the brand’s nature as elicited through the brand experience metaphor. The subsequent brand planning then becomes an integrated and meaningful customer engagement strategy that avoids the pitfalls of merely throwing disconnected tactics against the wall and checking the box on the most popular channels.

customer journey

Figure 2: Program Architecture with Customer Journey

Conclusion

There’s a growing recognition that we’re moving away from B2C and B2B relationships toward simply H2H (Human to Human) relationships. In a world where brands become personifications, brand experience metaphors will become as useful in user experience and brand planning fields as personas have been over the past couple of decades. It’s been said that a man is defined by his actions; and in the same way, brands may be defined by the actions contained within their brand experience metaphors.

 

Image of skateboarder courtesy homydesign/Shutterstock

post authorTom Schneider

Tom Schneider
Tom Schneider is a former VP of The Usability Professionals Association (Philadelphia) and the UX Partner of UX&ART (www.uxandart.com). He is the creator of UserXman; the user experience super-hero, and is currently working on a new book, UX Alchemy: Transformational UX Design. Tom studied philosophy and painting before he was hired at Boeing as an artist. There he was tasked with designing Boeing's first corporate intranet. He helped establish some of the first information architecture best practices used in Web design and continued as a Art Director, Web Designer, and user experience advocate. He has spent the past 12-plus years in the advertising industry serving clients in aerospace, transportation, hospitality, B2B, healthcare, and consumer products. While at Rosetta he helped standardize the practice of Program Architecture and experience design while focusing on personalized experiences and designing experience programs to drive users through the marketing continuum of awareness, engagement, conversion, loyalty, and advocacy. Tom spent a year in Moscow where he wrote the first of several screenplays and recently has undertaken songwriting much to the dismay of his kids; Mack, Ava, and Lydia.

Tweet
Share
Post
Share
Email
Print

Related Articles

AI can create wireframes, synthesize research, and draft copy fast. What it can’t do: understand your users, carry context, or be accountable when something goes wrong. That’s still you.

Article by Tushar Deshmukh
AI Is Your New Intern, Not Your Replacement
  • AI is not replacing UX pros; it’s automating repetitive tasks and augmenting human capabilities.
  • Think of AI as an intern: quick, smart, but dependent on human direction, context, and judgment.
  • Human skills like empathy, research, systems thinking, and ethical decision-making are more important than ever.
  • The future belongs to designers who incorporate AI to accelerate execution and devote more time to strategic, human-centered work.
Share:AI Is Your New Intern, Not Your Replacement
20 min read

Another lesson from studying UX with Laura Klein.

Article by Paivi Salminen
The Agile Trap Designers Fall into: Feeding the Beast
  • Agile teams are fast, but designers get stuck in an infinite loop of visual work: redesigning the same components over and over instead of solving real UX problems.
  • Design systems break that cycle, defining the building blocks once, freeing designers to focus on how the product works, not how it looks.
  • When the basics are in place, teams can start working together sooner, prototype faster, and release incremental features without the interface falling apart.
Share:The Agile Trap Designers Fall into: Feeding the Beast
4 min read

Real engagement is about designing experiences that people want to have. Here are some things that games do well that most apps don’t.

Article by Montgomery Singman
Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Conclusion
  • Most apps use gamification as a manipulation layer to drive metrics, but people engage with things that are truly worthy of their time, not points or streak guilt.
  • Apps that people stick with do this by designing for intrinsic motivation, making the experience itself rewarding.
  • The true measure of success is whether users feel more capable, accomplished, and enriched for having used your app.
Share:Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Conclusion
8 min read

Join the UX Magazine community!

Stay informed with exclusive content on the intersection of UX, AI agents, and agentic automation—essential reading for future-focused professionals.

Hello!

You're officially a member of the UX Magazine Community.
We're excited to have you with us!

Thank you!

To begin viewing member content, please verify your email.

Get Paid to Test AI Products

Earn an average of $100 per test by reviewing AI-first product experiences and sharing your feedback.

    Tell us about you. Enroll in the course.

      This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and