- Artificial Intelligence, Defining AI
Designers need a methodology that helps them weigh the benefits of using a new technology against its potential harm
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- February 25, 2021
- Analytics and Tracking, Behavioral Science, Business Value and ROI, Data visualization, Human factors
When what gets measured gets mismanaged
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- February 22, 2021
- Customer Experience, Design, Development, Interaction Design, Interface and Navigation Design, Product design, Usability
Cooking lovers came together to build an app to help reinforce cooking skill-sets for busy people that want to cook at home.
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- February 19, 2021
- Interaction Design, Interface and Navigation Design, Product design, Prototypes, Psychology and Human Behavior, Usability
A UX Design Case Study on Bumble BFF and making friends during a pandemic
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- February 16, 2021
- Behavioral Science, Customer Experience, Design, Design Theory, Human factors, Interaction Design, Psychology and Human Behavior
Learn how to design to change a mind. This article covers 3 conditioning techniques designers use to influence behavior. Use with caution.
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- February 9, 2021
- Behavioral Science, Customer Experience, Emotion, Empathy, Gaming, Human factors
Gamification empowers designers to drive human emotions that automatically means a product becomes remarkable and stand-out.Gamification empowers designers to drive human emotions that automatically means a product has more chances to become successful because it gets the user’s reaction. It becomes remarkable and stand-out.
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- February 8, 2021