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Latest Articles

Find out why slapping badges and points into your app doesn’t work and what six principles from real game design actually drive long-term engagement.

Article by Montgomery Singman
Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 2: The Solution
  • The piece argues that gamification fails when game aesthetics are borrowed, but game logic is not. Real game designers use six principles to bring real engagement: authentic mastery, meaningful choice, flow-calibrated challenge, rewarded exploration, self-expressed identity, and real social interdependence. The fix isn’t more mechanics; it’s making the experience itself worth repeating.
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5 min read

Learn how one product designer built a faster, sharper workflow where AI does the scaffolding, judgment owns the outcome, and nothing ships without a traceable why.

Article by Pavel Bukengolts
The Spiral Climbs: Ideas Are Expensive, Systems Are Cheap
  • The piece explores that design is no longer about designing screens but owning systems, bets, and outcomes. But the core judgment, empathy, and research are irreplaceable. I chain Miro, Figma, VS Code, GitHub, and Jira into one traceable loop from idea to learning. AI takes on the exploration and scaffolding. People own architecture, security, and accountability. A 48-hour operating cadence of small, measurable bets, linked artifacts, and documented decisions keeps speed honest.
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6 min read

Discover why the points, badges, and streaks in your favorite apps aren’t really gamification.

Article by Montgomery Singman
Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 1: The Problem
  • The piece claims that most apps misuse gamification, copying superficial mechanics like points and badges that trick rather than motivate people, and that the experience itself is what truly drives engagement, just like good games do.
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4 min read

Learn how your AI system can be failing silently while all dashboards are green and what it takes to actually see it.

Article by Kwansah Madani
AI Fails Silently: A Systems Perspective on AI Reliability
  • The article argues that AI systems don’t fail catastrophically, but rather degrade quietly, meaning that normal tools for detecting failure will miss the problem, and engineers need to rethink how they monitor system health from the ground up.
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5 min read

Learn why the real design challenge of agile is not speed but learning to design smaller, one valuable slice at a time.

Article by Paivi Salminen
Designing Small Is Harder than Designing Big
  • The article suggests that agile design is not about quick development but rather the more difficult discipline of designing smaller, resisting the temptation to map out complete systems, avoiding the snare of horizontal slicing, and inquiring into what the smallest iteration of an idea is that still provides real value to users.
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5 min read

Find out how clicking “Accept All” is not really consent and how ethical UX design can return user choice to users.

Article by Tushar Deshmukh
Consent Fatigue: Are We Designing People into Compliance?
  • The article shows that consent fatigue is not a user problem but a design problem in which endless permission popups, visual manipulation, and legal-shield thinking have quietly replaced real user autonomy with engineered compliance.
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10 min read

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