Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Get exclusive access to thought-provoking articles, bonus podcast content, and cutting-edge whitepapers. Become a member of the UX Magazine community today!

Home ›› The Biggest Company in AI You’ve Never Heard Of

The Biggest Company in AI You’ve Never Heard Of

by Josh Tyson
2 min read
Share this post on
Tweet
Share
Post
Share
Email
Print

Save

ASML powers nearly every digital experience on Earth, but most people have never heard of it. In this episode of Invisible Machines, Robb Wilson and Josh Tyson sit down with journalist and author Marc Hijink, whose new book “Focus – The ASML Way” culminates into decades of embedded reporting inside the world’s most important, yet mysterious technology company.

ASML produces the extreme ultraviolet (EUV) lithography machines responsible for fabricating 90% of the world’s advanced chips, enabling everything from smartphones and electric vehicles to data centers and AI superclusters. But as Marc reveals, ASML’s story is far more than a tale of engineering. It’s a story of culture, geopolitics, and the delicate, interdependent supply chain that underpins modern civilization.

Marc explains how ASML’s rise was fueled not by hierarchy, but by a culture of productive chaos, cross-disciplinary collaboration, and relentless iteration with partners like TSMC. He takes us inside the unexpected complexity of chipmaking, where physics, chemistry, optics, software, and AI collide to transform probabilistic molecules into predictable, usable compute.

As global tensions escalate, the conversation explores how chips have become economic weapons, why the U.S. and China are racing to secure lithography technology, and why no country can simply “build another ASML.” Marc reveals how fragile the chip ecosystem truly is, and why a single bottleneck in the supply chain can disrupt entire industries.

The episode also looks forward, examining ASML’s new partnership with Mistral AI, the growing importance of advanced packaging, and the staggering compute required just to make the chips that power AI itself. As Marc explains, ASML doesn’t just enable the AI boom, it depends on AI to push lithography into the next era.

post authorJosh Tyson

Josh Tyson
Josh Tyson is the co-author of the first bestselling book about conversational AI, Age of Invisible Machines. He is also the Director of Creative Content at OneReach.ai and co-host of both the Invisible Machines and N9K podcasts. His writing has appeared in numerous publications over the years, including Chicago Reader, Fast Company, FLAUNT, The New York Times, Observer, SLAP, Stop Smiling, Thrasher, and Westword. 

Tweet
Share
Post
Share
Email
Print

Related Articles

Hiring is automated. The tools built to help you keep up are making it worse. There’s another way — one that puts your data, your drafts, and your decisions back in your hands.

Article by Pavel Bukengolts
Job Search Terminal: A Local-First Tool for an AI-Shaped Job Market
  • The piece argues that most AI job search utilities deal with the wrong problem: they only lower barriers for candidates and perpetuate existing power imbalances.
  • It contends that the choice of local-first, people-centered tools is a political position on professional data ownership, not simply a technical decision.
Share:Job Search Terminal: A Local-First Tool for an AI-Shaped Job Market
5 min read

For researchers, AI tools are making the move from advising to building easier than ever. But the real obstacle was never technical. Meet the researchers who allowed themselves to create — and what the cost was.

Article by James Lang
The New Makers
  • The article says that becoming a maker as a researcher is less about learning new tools or skills and more about giving yourself a new identity, and that without fixing the internal permission structures that define your swim lane, even the most democratized AI tools won’t turn a researcher into a maker — you don’t have a founder; you have a frustrated advisor with a prototype.
Share:The New Makers
20 min read

Learn why authentic gamification is rooted in game genres rather than just collecting badges.

Article by Montgomery Singman
Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 5: Implementation
  • The article says that successful gamification is picking a game genre that fits your app’s core activities and user psychology, building satisfying intrinsic loops before adding extrinsic rewards, and iterating nonstop, and that without these foundations, you don’t have gamification; you have a progress bar that has a terminal point.
Share:Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 5: Implementation
5 min read

Join the UX Magazine community!

Stay informed with exclusive content on the intersection of UX, AI agents, and agentic automation—essential reading for future-focused professionals.

Hello!

You're officially a member of the UX Magazine Community.
We're excited to have you with us!

Thank you!

To begin viewing member content, please verify your email.

Get Paid to Test AI Products

Earn an average of $100 per test by reviewing AI-first product experiences and sharing your feedback.

    Tell us about you. Enroll in the course.

      This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and