Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Get exclusive access to thought-provoking articles, bonus podcast content, and cutting-edge whitepapers. Become a member of the UX Magazine community today!

Home ›› Business Value and ROI ›› 6 Key Questions to Guide International UX Research ›› World Usability Day Bristol 2013

World Usability Day Bristol 2013

by World Usability Day
1 min read
Share this post on
Tweet
Share
Post
Share
Email
Print

Save

World Usability Day 2013 Bristol takes place on November 14 in the creative capital of England.

World Usability Day 2013 Bristol is proud to host a day of seminars from some of the most thought-provoking and inspirational leaders in UX.

World Usability Day is an annual event occurring around the world, bringing together communities and people interested in improving online user experience. Scheduled for November 14, 2013, World Usability Day 2013 Bristol will be a day of celebration, inspiration, networking, and education.

A full day of seminars in the hub of Britain’s creative capital, Bristol’s World Usability Day speakers include Dan Klyn, Andrea Resmini, Jason Hobbs, Alistair Duggin, Claire Rowland, Dylan Thomas, and Oli Shaw.

Tickets are priced at just £39.95 and include refreshments, lunch, afternoon tea and scones, and the chance to win prizes from sponsors. Tickets can be purchased through Eventbrite. Sponsors include: Axure, Optimal Workshop, Keynote, UX Magazine, Nomensa, Balsamiq, Natural Interaction, e3, and People for Research.

Follow the World Usability Day Bristol on Twitter and track the event using #WUD2013.

Image of Clifton Bridge in Bristol courtesy Shutterstock

post authorWorld Usability Day

World Usability Day
World Usability Day is a day of seminars from some of the most interesting and significant people in UX and design, speaking on a variety of topical subjects from the world of user experience.

Tweet
Share
Post
Share
Email
Print

Related Articles

Learn why your badges and streaks won’t wow kids raised on Minecraft.

Article by Montgomery Singman
Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 4: Special Considerations
  • The piece explains that young users, trained by thousands of hours of expert game design, can smell fake gamification at a hundred paces.
Share:Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 4: Special Considerations
4 min read

Learn about the most difficult challenge for designers in Agile.

Article by Paivi Salminen
The Part of Agile Designers Fear the Most: Imperfect Work
  • The article argues that designers aren’t afraid of shipping imperfect work; they’re afraid of imperfect work remaining imperfect because teams tend not to come back to improve what they’ve already shipped.
Share:The Part of Agile Designers Fear the Most: Imperfect Work
4 min read

Find out why slapping gamification on your product without first selecting a genre is the silent killer of your engagement strategy.

Article by Montgomery Singman
Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 3: The Framework
  • The article argues that “adding gamification” without selecting a genre is akin to “adding music” without referencing jazz or heavy metal: a category error that most product teams never realize they’re making.
  • It contends that different game genres are not just aesthetic choices; they are fundamentally different motivational architectures, and mapping your product to the wrong one is why most gamification fails.
Share:Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 3: The Framework
19 min read

Join the UX Magazine community!

Stay informed with exclusive content on the intersection of UX, AI agents, and agentic automation—essential reading for future-focused professionals.

Hello!

You're officially a member of the UX Magazine Community.
We're excited to have you with us!

Thank you!

To begin viewing member content, please verify your email.

Get Paid to Test AI Products

Earn an average of $100 per test by reviewing AI-first product experiences and sharing your feedback.

    Tell us about you. Enroll in the course.

      This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and