Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Get exclusive access to thought-provoking articles, bonus podcast content, and cutting-edge whitepapers. Become a member of the UX Magazine community today!

Home ›› Business Value and ROI ›› 6 Key Questions to Guide International UX Research ›› The Greatest Secrets of UX Revealed!

The Greatest Secrets of UX Revealed!

by Joseph Dickerson
6 min read
Share this post on
Tweet
Share
Post
Share
Email
Print

Save

Stripping away some of the mysticism and pretense surrounding user experience design.

I’m a big fan of Penn and Teller, and have been for many years. I saw them live for the first time last month and was blown away by their performance.

What I really love about Penn and Teller is that they often “pull back the curtain” and reveal how they do their magic. Other magicians produce an air of mysticism and pretense around their craft, but Penn and Teller will have none of that. They know they are playing tricks, fooling the audience, and by letting everyone in on what they are doing they debunk mysticism while also (hopefully) teaching you something.

Their attitude towards their work inspired me to write an article that hopefully “pulls back the curtain” on some of user experience design’s “greatest mysteries.” Much like Penn and Teller’s mocking of “artists” like Criss Angel, I have met quite a few pretentious design types in UX who think way too much of themselves and what they do. This type of attitude frustrates me, because much of what UX professionals do is actually easy to teach and apply. That’s why I’ve written one book of essays, lessons, and tactics around user experience, and have begun work on a second. I want to demystify the domain and make it accessible to all.

To that end, here are some of the key “secrets” of UX, revealed.

We Aren’t All-Knowing Prophets

I know many UX designers present themselves as unquestionable experts on human beings; as seers whose edicts should be followed to the letter.

Come on.

First off, no one can be that good. If you think you are, such arrogance will in all likelihood prevent you from seeing some basic truths about human behavior (i.e. truths that don’t align with your worldview). The key to success in UX is to start from a place of humble confidence, not arrogance.

User Experience Designers Don’t Design User Experiences

UX designers don’t design experiences, experiences happen when users encounter a situation and respond to it. They can respond well or badly. All UX designers can do is understand users well enough to design a series of objects, interactions, and/or screens that make sense and work for users—hopefully provoking a positive “experience.”

The Most Important UX Skills are Soft Ones

There’s an old saying often attributed to Woody Allen: “90% of life is just showing up.” I’d say if you are a UX professional, a good chunk of the remaining 10 percent consist of the soft skills of listening, empathy, and communication. Listen in order to understand the problem and hear feedback from users to formulate solutions. Have empathy towards users, so that you can care about what you are doing to help them. Be a good communicator so that you can message your solution and discuss it with the people who have to execute it.

Simple is Hard

In my experience, the best designs are simple designs. Creating simple designs is really hard. Not only do you have to fight your own instinct to make things more complicated than they need to be, you also have to fight that same instinct in everyone you are working with, including stakeholders and product managers. Which is why you need …

Debate Skills

Not only do good UX people have good communication skills, they can also sell their points in the face of critics and cynics who don’t like the solutions they’ve produced. At the same time, an open and “balanced” designer can debate a point but also accept when they are wrong. Because …

Failing is Awesome

In our society, failure has a stigma: if you fail then somehow you are a “loser.” A huge part of UX design involves conceptual design and user testing, and when we fail (if we are paying attention) we can learn from it. At the very least, when a design we pilot doesn’t work we know that particular approach doesn’t work. Some of the best insights into people and their behaviors have come from testing designs that users did not understand and/or could not use.

It’s not Rocket Science

Yes, when you do formal usability testing or user research, there is a certain amount of analysis involved, but it’s not that hard. If there were a lot of math involved, frankly, I wouldn’t be doing it … because I suck at math.

Common Sense is the Best Tool a Designer has

If a design solution that you or a peer creates doesn’t make sense then it probably won’t make sense to the end users. A big dose of common sense helps designers filter out good ideas from the bad ones. Don’t try and sell a design that requires leaps in logic and over-thinking things.

UI Design is not that Important

I’ve designed screens and interfaces for over a decade, and what I’m suggesting might make some of my colleagues mad, but I’m going to put it out there: UI design is not that important, and it’s not even that hard. It may have been hard ten years ago, but we now have a plethora of design patterns and best practices available for our review and use. We have design guidelines from every major software platform.

Focus (and sweat) the details, yes, but don’t try and rethink things that people who are smarter than you have already figured out.

The Best Designers Know Users, not UIs

UI design is not hard. Understanding users and figuring out how to create designs that make their lives better—that’s what’s hard. The best designers spend their time trying to understand who they are designing for by doing research and interviews. “Know your audience” is a common statement I have heard in multiple domains, and it’s absolutely true in UX design.

Usability Testing can be Done (Almost) Anywhere

I have built three different usability labs in my career, and have done the majority of my usability testing with one laptop in a quiet area (a coffee shop, an empty office). Building out a huge technological terror to do something as simple as testing an initial concept with some users is unnecessary overkill.

Developers can Do UX Design, too (Many are Really Good at it)

I’ve never been a big fan of “silos” in projects, where a dedicated group of designers do a design and then they hand it over to developers to build it. That’s why I like working in an agile team, where developers pitch design ideas just like us UXers do. I’ve met many developers over the years who could create great useable screens, often better than those the “UX professional” made.

If you are on a team but ignore the talents of many on the team because they aren’t “accredited” designers or don’t have the right title, well, I pity you. You’re missing out on some talent that may be right under your nose.

Usability is not Enough

We have gone beyond usability. Now, UX designers have to think about desirability, about content, and about how to frame the offering to increase usage. Usability is “table stakes.”

We are All Storytellers, so Tell a Good Story

Explaining is a huge part of what we do: explaining what we have found out about our users, explaining how we can help users with what we have designed, explaining why a certain feature should be accentuated or de-scoped. The best way to explain is by telling a story, because humans are all storytellers. Some of us are good at it and some of us are not.

The best of us weave a compelling tale, and the best UX professionals know that storytelling is the key to it all.

Image of ace up sleeve courtesy Shutterstock.

post authorJoseph Dickerson

Joseph Dickerson
Joseph Dickerson is a writer, technologist, and user experience lead who specializes in "next-gen" experiences and products. A designer of multiple mobile and Internet applications, he has worked to make technology easier and better fo users for over a decade. The author of several books, including a primer on user experience design, Experience Matters, Dickerson is a regular contributor to many websites as well as editor of This Week in UX, This Week in Geek and The Twin Peaks Gazette. He recently completed his second book on UX, UX 101.

Tweet
Share
Post
Share
Email
Print

Related Articles

Learn how to design and facilitate impactful co-creation sessions that inspire collaboration, spark creativity, and align diverse perspectives for meaningful outcomes.

Article by Aalap Doshi
Designing and Facilitating a Co-Creation Session
  • This article delves into the process of designing and facilitating effective co-creation sessions to foster collaborative innovation.
  • It outlines key steps, including planning, creating a structured agenda, and using tools to engage participants meaningfully.
  • The piece highlights how co-creation sessions can drive creativity, align diverse stakeholders, and generate actionable outcomes for complex challenges.
Share:Designing and Facilitating a Co-Creation Session
3 min read

Discover how to design a website that truly serves diverse user needs. This article reveals the power of combining user-focused design with data-driven insights to create impactful, goal-oriented digital experiences.

Article by Aalap Doshi
Creating a User-Focused, Metrics-Backed Website for an Organization that Has Diverse Offerings
  • The article explores creating a user-centric website for organizations with diverse offerings, focusing on aligning design with user needs and goals.
  • It emphasizes the role of analytics and user research in validating assumptions and continuously refining the user experience.
  • In this piece, practical steps are provided to integrate metrics-backed insights with user-focused design for impactful digital experiences.
Share:Creating a User-Focused, Metrics-Backed Website for an Organization that Has Diverse Offerings
13 min read

In an industry where clarity is key, why can’t we agree on the language to define what we do? Dive into the evolution of UX, UI, and Product Design — from pioneering generalists of the early web to today’s specialized roles — and discover how our industry’s struggle with terminology may be holding us back.

Article by Andy Budd
The Historical Context of UX, UI, and Product Design
  • This article delves into the historical evolution of UX, UI, and Product Design, tracing their journey from the early days of web design to modern hybrid roles.
  • It examines how the industry’s struggle with clear terminology has impacted its growth, potentially ceding authority to other professions like project management.
Share:The Historical Context of UX, UI, and Product Design
5 min read

Join the UX Magazine community!

Stay informed with exclusive content on the intersection of UX, AI agents, and agentic automation—essential reading for future-focused professionals.

Hello!

You're officially a member of the UX Magazine Community.
We're excited to have you with us!

Thank you!

To begin viewing member content, please verify your email.

Tell us about you. Enroll in the course.

    This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and