Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Get exclusive access to thought-provoking articles, bonus podcast content, and cutting-edge whitepapers. Become a member of the UX Magazine community today!

Home ›› Business Value and ROI ›› 6 Key Questions to Guide International UX Research ›› Five Principles of Writing for Users

Five Principles of Writing for Users

by Ben Barone-Nugent
4 min read
Share this post on
Tweet
Share
Post
Share
Email
Print

Save

Effective writing for UX projects often requires copy that guides users discretely and then disappears into the background—here are five guidelines to get you there.

Writing for users is a deeply intuitive and technical trade. As with web design, digital writing needs to resolve the user’s existing knowledge and instincts with an interactive product.

Digital writing encompasses elements of content strategy: building information architectures, determining content requirements, and finding ways to solve UX problems with things like videos and tools. Our job is to model, structure, and create information.

With that in mind, let’s take a look at some principles that underpin and define how we should write for users.

1. The green light principle

The words you use need to be as easy to understand as a green light—at least, this is the goal. Make your copy so simple, intuitive, and brief that users don’t notice it. “Less is more,” an old boss used to say. This truism of writing is especially true when it comes to writing copy for an interface. After all, interfaces need to be digested and used quickly.

Users can’t be expected to ponder long sentences. People start reading things without realizing they’re doing it, so get in and out before they notice you were even there.

2. Be briefer, and briefer again

The concept of progressive reduction is core to our trade. It’s the idea that users should need less and less “hand holding” as they spend more time with a product. Good products will quickly become second nature.

Look at how copy cascades across your user’s journey. Find ways of making it even more economical once your users have had their first few interactions. Try not to need to re-explain a concept in detail when it reappears (unless it’s rare or complex, of course).

People don’t need their fingertips labeled, so why should we label UI elements?

3. Be forgotten

With many products, we serve instructional content during the first use and then never show it again. But why stop there? As a writer, I dream of interfaces where all my words can cascade away during the journey.

It’s the end game of progressive reduction, and it’s a paradoxical aspect of the job. You want your users to be able to wield your product without even thinking. This means you need to help them move beyond the words you write. People don’t need their fingertips labeled, so why should we label UI elements?

This may be an extreme example, but it serves as a reminder to look for opportunities to replace a copy-based element with an icon that’s easily and quickly understood. Work with designers to create smart copy-icon pairings. If this pairing is done right, you can retire copy and let the icon work its semiotic magic.

[google_ad:WITHINARTICLE_1_468X60]

4. Content doesn’t exist, only experiences do

You need to keep this in mind when you work on the content strategy side of things. Remember that you’re building something that needs to be used by someone. Your job isn’t to glue together a bunch of disjointed things. You’re building an experience, and that’s all that matters. Users won’t remember any single word or piece of content—they’ll just remember if your product was useful, fun, and beautiful, or if it wasn’t.

5. Work in teams

Advertising agencies have been putting their creatives into teams for decades. We need to do the same. Great UX comes from the same place as great ads—a mixture of art, copy, and insight. Teams allow us to build more complete concepts from the ground up. No more replacing lorem ipsum, no more retrofitting content strategies to completed designs.

It also helps us test an experience more thoroughly. The UX designer examines function and interaction, the writer can inquire about new and better language and structures. We shouldn’t just test half the experience—test the whole thing, art and copy together.

[google_ad:WITHINARTICLE_1_234X60_ALL]

UX writing vs content writing

Broadly speaking, there are two components to what we do: UX writing and content writing. What I’ve described above is what you’d call UX writing. Like UX design, it’s focused on ratifying a user’s needs with a technical product.

Content writing is more about the form of a product than its function. Users need to connect with content, relate to it, and enjoy it. UX writing, on the other hand, should meld with your product, and go unnoticed.

With that said, these principles form a good basis for all web writing, and help us build products that our users can wield like extensions of themselves.

Image of pencils courtest Shutterstock.

post authorBen Barone-Nugent

Ben Barone-Nugent

Ben is Content Strategy Lead and UX Strategist at Proximity BBDO in Melbourne, Australia. He's previously worked for TBWA/DAN and DTDigital on clients as diverse as McCain, Qantas, American Express, and Honda. Ben also works with ClickFork, a startup that brings great online experiences to the restaurant industry. Outside of that, he's written for The Guardian, Thought Catalog, B&T and a few others. Check out some of his stuff at benbn.me.

Tweet
Share
Post
Share
Email
Print

Related Articles

Another lesson from studying UX with Laura Klein.

Article by Paivi Salminen
The Agile Trap Designers Fall into: Feeding the Beast
  • Agile teams are fast, but designers get stuck in an infinite loop of visual work: redesigning the same components over and over instead of solving real UX problems.
  • Design systems break that cycle, defining the building blocks once, freeing designers to focus on how the product works, not how it looks.
  • When the basics are in place, teams can start working together sooner, prototype faster, and release incremental features without the interface falling apart.
Share:The Agile Trap Designers Fall into: Feeding the Beast
4 min read

Real engagement is about designing experiences that people want to have. Here are some things that games do well that most apps don’t.

Article by Montgomery Singman
Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Conclusion
  • Most apps use gamification as a manipulation layer to drive metrics, but people engage with things that are truly worthy of their time, not points or streak guilt.
  • Apps that people stick with do this by designing for intrinsic motivation, making the experience itself rewarding.
  • The true measure of success is whether users feel more capable, accomplished, and enriched for having used your app.
Share:Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Conclusion
8 min read

For researchers, AI tools are making the move from advising to building easier than ever. But the real obstacle was never technical. Meet the researchers who allowed themselves to create — and what the cost was.

Article by James Lang
The New Makers
  • The article says that becoming a maker as a researcher is less about learning new tools or skills and more about giving yourself a new identity, and that without fixing the internal permission structures that define your swim lane, even the most democratized AI tools won’t turn a researcher into a maker — you don’t have a founder; you have a frustrated advisor with a prototype.
Share:The New Makers
20 min read

Join the UX Magazine community!

Stay informed with exclusive content on the intersection of UX, AI agents, and agentic automation—essential reading for future-focused professionals.

Hello!

You're officially a member of the UX Magazine Community.
We're excited to have you with us!

Thank you!

To begin viewing member content, please verify your email.

Get Paid to Test AI Products

Earn an average of $100 per test by reviewing AI-first product experiences and sharing your feedback.

    Tell us about you. Enroll in the course.

      This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and