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- Review a principle (8 minutes)
- Discuss a principle (2 minutes)
- (Repeat six times, once for each principle)
The Illusion of the Agenda
It sucks when you lose control of a meeting. In Dave’s presentation, three different people had entered the meeting with three different agendas, and each agenda disrupted the other. Dave’s agenda fell victim to a power struggle. Jan lost the benefits she had hoped to get for her design team. James’ expectations were broken at the beginning, due to a lack of preparation on his part. Dave had distributed agendas in advance, and even personally emailed the “hippos” (HIghest Paid Person’s Opinion) in the office to give them the opportunity to express additional expectations. But like a lot of busy people, James didn’t have (or make) time to prepare. It’s an excuse, but it’s also a real design constraint that meetings face.A well-designed agenda should work when it’s “mostly broken.” If unforeseen circumstances render an agenda impossible to execute, it was too brittle to begin with. —James Macanufo Creative Director, Pixel Press and Co-author, GamesstormingMeeting derailments happen despite good intentions and solid preparation. It’s frustrating when you put time and energy into preparing a plan that didn’t work out. It feels disrespectful to you and the attendees who came prepared. But all is not lost. The basic components that make up a meeting agenda are still present. The duration is not unlimited: there is a beginning, middle, and end. There are a quantifiable number of people present. Those people carry a limited set of expectations — ideas in their brains about why they showed up in the first place. Dave could have designed a better situation by not being precious about his agenda and instead prioritizing three things:
- What ideas did he intend to explore?
- How did the people in the room expect to receive those ideas (or were they expecting entirely different ideas)?
- How much time did he have to get through the material?
Count Your Ideas, Then Count Your People
The hour-long business meeting often ends up on your calendar because calendaring software (and the clock) defaults to that length of time. An hour is longer than necessary for a quick check-in, but depending on the group, it might not be long enough to fully explore many ideas or “just-complex-enough concepts.” So, first, count how many of these you intend to address. That number gives you the ability to assess a meeting’s scale. How much information comprises a “just-complex-enough” concept? Here’s an example — one of Dave’s six design principles was “to keep the customer’s eye on the ball.” It’s a common pitfall in software design to overwhelm users with too many options. To combat that tendency, Dave recommended that the most logical next step should be obvious on each screen. A single complex concept is simply a couple of sentences that describe a single piece of information — what you might fit on a sticky note (see Figure 3.1).
Figure 3.2a 3 people: 3 points of agreement (Doable!)


- Review a principle (8 minutes)
- Discuss a principle (2 minutes)
- (Repeat six times, once for each principle)
- Identify two subgroups: a design group (design team) and a business outcomes group (leadership).
- Review a principle (8 minutes).
- Break into subgroups to discuss principle (2 minutes).
- (Repeat six times.)
Kevin M. Hoffman
Kevin M. Hoffman is an information architect and design strategist that has been building digital tools since 1995. He holds a deep belief that properly designed and executed time spent together, or a good meeting, is a core element of good design. It puts necessary shared understanding and trust in place, enabling teams to make better experiences real. Kevin is regularly hired to facilitate design meetings for web and application design projects. He also speaks and provides workshops on the design of meetings and collaboration all over the world.
In 2012, Kevin founded the distributed design network Seven Heads Design, a network of highly experienced digital design thinkers who operate independently but love working together. Prior to that he served as Experience Director for the award-winning web design agency Happy Cog, where he lead he led user experience strategy and practice for Fortune 500 companies, non-profits, and start-ups. He spent the formative years of his career in-house at colleges and universities, bringing countless digital design and communications initiatives to life. During this time he also taught digital communications strategy and web design in graduate and undergraduate interaction and communications design programs. He always says yes to the first meeting.
