The Community Of Over 578,000

Home ›› Business Value and ROI ›› 6 Key Questions to Guide International UX Research ›› small_16 ›› Design for Experience: Academic Program

Design for Experience: Academic Program

by UX Magazine Stuff, Design for Experience
Share this post on
Share on twitter
Tweet
Share on linkedin
Share
Share on facebook
Post
Share on reddit
Share
Share on email
Email
Share on print
Print

Save

A closer look at the Design for Experience awards category: Academic Program

In an article published back in June titled “Tectonics of UX,” Design for Experience award judge Mark Baskinger put forth an intersting question: “Quite often, design is thought of as a problem-solving exercise. But is it really about problems? Or is design about potential?”

“Applicants to design school often write that they are attracted to the ‘problem-solving’ nature of design,” the article continues. “Perhaps the point of the first few weeks of school should be to change their understanding of what design is believed to be and what it is … Students have the remainder of their educational experience and their whole careers to explore what design could be.”

Baskinger is an associate professor in the School of Design at Carnegie Mellon University, so the question of how to most effectively prepare students for experience-oriented professions is in familiar territory. The DfE Academic Program award looks at both traditional and non-traditional settings that do the best job of preparing students with the right information, skills, soft skills, and experience to contribute valuably to experience-driven projects. This acedemic excellence can be represented by approaching students with philisophical shifts in thinking like those Baskinger describes or programs like those at the Illinois Institute of Design that ephasize a foundation of business strategy.

If design is about potential, then students represent a wellspring of it. The DfE awards are interested in nominations for this category that take any number of appraoches to preparing students and helping them make the most of their own potential.

If you know of academic programs that prepare students in an effective way that we can all learn from, nominate them. If you think that your academic program deserves DfE recognition, apply for this award right now!

Image of magical books courtesy Shutterstock

post authorUX Magazine Stuff

UX Magazine Stuff, UX Magazine was created to be a central, one-stop resource for everything related to user experience. Our primary goal is to provide a steady stream of current, informative, and credible information about UX and related fields to enhance the professional and creative lives of UX practitioners and those exploring the field. Our content is driven and created by an impressive roster of experienced professionals who work in all areas of UX and cover the field from diverse angles and perspectives.

post authorDesign for Experience

Design for Experience,

The core mission of Design For Experience (DfE) is to fuel the growth, improvement, and maturation in the fields of user-centered design, technology, research, and strategy. We do this through a number of programs, but primarily through our sponsorship of UX Magazine, which connects an audience of approximately 100,000+ people to high-quality content, information, and opportunities for professional improvement.

Share on twitter
Tweet
Share on linkedin
Share
Share on facebook
Post
Share on reddit
Share
Share on email
Email
Share on print
Print

Related Articles

Building digital products for the web’s next billion users
  • Connectivity issues are further inflated by accessibility gaps. This, in turn, undermines user experience and creates obstacles for the wider use of digital products.
  • When designing for users, it’s worth considering such issues as poor connectivity, accessibility constraints, levels of technological literacy within different countries and cultural barriers.
  • In order to satisfy the needs of the next 3 billion users, it’s vital to build inclusive and accessible products that will provide solutions to the critical problems the next generation will face.
Share:Building digital products for the web’s next billion users
The Liminal Space Between Meaning and Emotion
  • To innovate well is to search for meaning behind the innovation first. This requires investing time into discovering what users need and think of unique ways to serve them and better solve their problems.
  • Emotions are widely misunderstood in UX design and often manipulation is used to predict user behavior. However, a much better approach to UX design is storyscaping, which aims at empowering users, rather than controlling them.

Read the full article to learn more about liminal space and how to apply this thinking to your design.

Share:The Liminal Space Between Meaning and Emotion

Stop frustrating your users. Invest in notification strategy instead.

The UX of Notifications | How to Master the Art of Interrupting
  • As part of UX, notifications are key to leading the user to a better interaction with the product. Therefore, notification strategy should have a central role in UX design.
  • A good starting point is to create a user’s journey map and identify major pain points. This should serve to understand when and where notifications might be of help, rather than create confusion.
  • It’s a good practice to use a variety of notifications and provide the user with opt-outs so they don’t feel overwhelmed.
Share:The UX of Notifications | How to Master the Art of Interrupting

This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and