Skip to main content
Sign In or Register
Defining and Informing the Complex Field of User Experience (UX)
The Business of UX
Submit an Event
Submit a Resource
Post a Job for Free
Subscribe to updates
Contribute a Seminar
ISSN: 2168 5681
How to Contribute
Terms of Service
Interface and Navigation Design
Five Steps to Enterprise Gamification
With gamification continuing to grow in popularity as a way to engage users, the new book Gamification at Work lays out the five steps of "player centered design."
Article - Janaki Kumar - August 1, 2013 - 4 Comments
Five User Experience Lessons from Seth Rogen
Avoid creating scuzzy user experiences by studying the oeuvre of Seth Rogen.
Article - Steve Tengler - July 31, 2013 - 1 Comments
Review: iOS 7 Gives Us Insight Into the Future of Mobility
Leaving skeuomorphic design behind, iOS 7 offers a light and playful experience, perfectly in tune with the content it is designed to support.
Article - Riccardo Spina - July 30, 2013 - 20 Comments
Rethinking Enterprise UX in the Age of Consumerization
Building a bridge between the disparate experiences of IT administrators and end users can improve UX in enterprise software.
Article - Michael Ashley - July 18, 2013 - 5 Comments
Hey, Event Apps: Why So Serious?
An experimental project for DrupalCon Portland becomes an opportunity to create a whimsical and useful event app that users will still remember after the conference ends.
Article - Beth Burghardt - July 17, 2013 - 7 Comments
7 Actions that Earn User Trust
When it comes to privacy issues, you need to build trust with users—here are seven actions that engender transparency and control.
Article - Ilana Westerman - July 16, 2013 - 4 Comments
Design Standards Let the Interface Disappear Behind the Experience
The best UIs get out of the way and let the experience shine—clear design standards make such interface designs possible.
Article - Mike Maass - July 9, 2013 - 5 Comments
Empathetic design and total attention to detail make the experience of opening and installing a Nest thermostat richly empowering.
Article - UX Magazine Staff - July 5, 2013 - 2 Comments
Dark UX: The Elements of The Video Gambling Experience
Slots and other electronic gambling machines often employ dark design patterns that encourage users to spend and play more without stopping or burning out.
Article - Marc Miquel - June 25, 2013 - 9 Comments
Quantitative Research and Eye-Tracking: A match made in UX heaven
Usability testing becomes more effective when you combine quantitative data with eye tracking results that have been cross-referenced using qualitative research
Article - James Breeze, Alexis Conomos - June 20, 2013 - 4 Comments