- Content and Copy, Contests and Giveaways, Customer Experience, Data visualization, Design, Facebook, Flow and Immersion, Gestures, Google, Interaction Design, Location-Based Services, Mobile Applications, Mobile Technology, New and Emerging Technologies, Product design, Prototypes, Sketching, Storytelling, Technology, Touch, Twitter, Ubiquitous Computing, Usability, Visual Design
The winners of our Drawing Ideas giveaway use sketches to imagine hypothetical uses for wearables.
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- October 16, 2014
- Apple, Business Value and ROI, Consumer products, Content and Copy, Customer Experience, Design, Information Design and Architecture, Interaction Design, Interface and Navigation Design, iPad, iPhone, Mobile Applications, Mobile Technology, New and Emerging Technologies, Product design, Tablet, Technology, Touch, Usability
If your products meet your users’ needs through intuition and exploration, using them can be a genuinely intuitive experience.
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- October 14, 2014
- Consumer products, Customer Experience, Design, E-commerce, Emotion, Global Products and Localization, Marketing and Brand, New and Emerging Technologies, Privacy and Data Security, Requirements and Specifications, Strategy, Technology, Usability, Vendor-Client Relationships
Connecting with users in China often depends on communicating Western quality and authenticity, and emphasizing that what they see is what they get.
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- October 13, 2014
- Business Value and ROI, Design, Design Theory, Employee Experience, Employment and Hiring, Information Design and Architecture, Internal Company Dynamics, Marketing and Brand, Personal and Professional Development, Psychology and Human Behavior, Research Methods and Techniques, Strategy, Team Dynamics, Technology, Usability, User Reported Feedback
In an excerpt from his new book, Intertwingled, information architect Peter Morville describes how to create cultures that fit companies and their customers.
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- October 9, 2014
- Analytics and Tracking, Android, Apple, Apple iOS, Consumer products, Customer Experience, Data visualization, Design, Enterprise Products, Gestures, Input devices, Interaction Design, Interface and Navigation Design, iPad, iPhone, Mobile Applications, Mobile Technology, New and Emerging Technologies, Product design, Product Releases and Redesigns, Tablet, Technology, Touch, Ubiquitous Computing, Usability, Visual Design
Designing for smartwatches, smartglasses, and activity trackers means paying attention to factors like battery life, visual design, and social acceptance.
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- October 8, 2014
- Android, Apple iOS, Consumer products, Content and Copy, Design, Facebook, Google, Information Design and Architecture, Interaction Design, Interface and Navigation Design, iPad, iPhone, Mobile Applications, Mobile Technology, New and Emerging Technologies, Product design, Project Management, Research Methods and Techniques, Technology, Twitter, Ubiquitous Computing, Usability, Visual Design
Three steps you can follow to make your mobile design process more fruitful: Simplify, Prioritize, and Bulletproof.
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- October 6, 2014