- Artificial Intelligence, Augmented Reality, Behavioral Science, Business UX Leaders, Conversational Design, Customer Experience, Defining AI, Design, Design Theory, Usability, UX Education, UX Magazine, UX World Changing Ideas
What AI-infused UX is and how to design AI-powered products
Article by Adam Fard
AI UX Design: A New Way Of Designing
- This article breaks down what AI-infused UX is and how to design AI-powered products.
- The author unpacks the following points in AI-infused UX:
- Personalization and customization
- Automation and productivity
- Data collection
- Things to bear in mimd when designing AI-powered products:
- Trust
- Usability Testing
- At the moment there are 2 major ways AI can help designers do their jobs better: automating routine tasks and gathering and interpreting usage data.
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- October 12, 2022
7 min read
- Behavioral Science, Customer Experience, Design, Design Theory, Emotion, Human factors, Psychology and Human Behavior, Team Dynamics, Usability, UX Education, UX Magazine
3 key things to keep in mind on the way to becoming an influential strategic player
Article by Lindsey Wallace
When Growth Feels Like Failure
- UX researchers tend to be people who like to see the impact of their work. However, as researchers climb their career ladders these stories often start to fall apart, causing self-doubt.
- The authors talks about a few key things to keep in mind on the way to becoming an influential strategic player:
- Ripple effects are part of impact.
- The bigger the ship the slower the turn
- Ownership becomes communal
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- October 11, 2022
3 min read
- Behavioral Science, Customer Experience, Design, Design Theory, Emotion, Empathy, Neuroscience, Psychology and Human Behavior, Technology, Technology for the Common Good, Usability, UX Education, UX Magazine, UX World Changing Ideas
Lessons from the Hero’s Journey for Innovation Labs* and Organizational Change
*and accelerators, incubators, studios, leadership programs, etc.
Article by Nick Scott
There Is No Transformation Without Integration
- The article covers the whole process of integrating transformation
- The author unpacks the following ideas:
- The Journey Outward
- Campbell’s Model of the hero’s journey
- Moving from mythological adventure to practical deed
- Integrating a transformative experience
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- October 7, 2022
10 min read
- Behavioral Science, Customer Experience, Design, Empathy, Usability, UX Education, UX Magazine
Designers understand people who they might impact, and create with others who they definitely impact, but still…in ways that might affect their work. Is it time to become self-aware? Read more in the article below.
Article by Rich Nadworny
Designers: Your self-insight is as bad as everyone else’s
- The article explores whether designers should or should not be as self-aware as they are about other people in their work.
- The author gives examples of what self-awareness looks like and why designers need to start analyzing themselves before they start analyzing users.
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- October 5, 2022
4 min read
- Accessibility, Artificial Intelligence, Augmented Reality, Customer Experience, Defining AI, Design, Research Methods and Techniques, Research Tools and Software, Technology, Technology for the Common Good, Usability, UX Education, UX Magazine
Learn ways user experience research can help build responsible AI applications.
Article by Celine Lenoble
How User Experience Research (UXR) Cam Help Build Responsible AI Applications
- UXR reveals the myriad of intended and unintended effects of apps on people’s life — and help build more ethical AI
- The author talks about:
- How to assess the impact of ML-apps on users and meet AI ethical standards?
- Ethics in AI
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- September 29, 2022
3 min read
- Behavioral Science, Customer Experience, Design, Design Theory, Emotion, Neuroscience, Usability, UX Education, UX Magazine
Tips of how to use user’s biases and behaviors to create better UX
Article by Sreya Majumdar
UX and the Hook
- The author is thinking if designers’ being aware of the user’s biases and behaviours can help design technology to persuade people to behave in a certain way.
- The articles covers the following ideas:
- Tapping into the user’s mental model
- Changing digital habits
- Creating the hook (hook model: trigger, action, reward, investment)
- Designing for irrationalities
- A positive reinforcement/sustainable behaviour change
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- September 28, 2022
6 min read