- AI Agents, Artificial Intelligence, Product Design, Psychology and Human Behavior
Learn why shipping AI features is the easy part and what it takes to get people to trust them.
Article by Anina Botha
Making the Invisible, Visible: 6 Months of Diving Deeper into AI
- The piece states that building AI features is easy. But building them on purpose, turning invisible human behaviors like trust and bias into deliberate design choices, is where the work lives.
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- May 21, 2026
4 min read
Article by UX Magazine Staff
Share:Real AI Strategy Isn’t a Vendor Bake-Off
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- May 20, 2026
5 min read
- Behavioral Design, Game Design, Gamification Series, Player Engagement, Product Design, User Psychology, UX Design
Find out why slapping badges and points into your app doesn’t work and what six principles from real game design actually drive long-term engagement.
Article by Montgomery Singman
Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 2: The Solution
- The piece argues that gamification fails when game aesthetics are borrowed, but game logic is not. Real game designers use six principles to bring real engagement: authentic mastery, meaningful choice, flow-calibrated challenge, rewarded exploration, self-expressed identity, and real social interdependence. The fix isn’t more mechanics; it’s making the experience itself worth repeating.
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- May 19, 2026
5 min read
- Agile and Iterative Process, AI Orchestration, Artificial Intelligence, Design Systems, Design Thinking, DesignOPS, Product Design, Product Management, UX Design, UX Tools
Learn how one product designer built a faster, sharper workflow where AI does the scaffolding, judgment owns the outcome, and nothing ships without a traceable why.
Article by Pavel Bukengolts
The Spiral Climbs: Ideas Are Expensive, Systems Are Cheap
- The piece explores that design is no longer about designing screens but owning systems, bets, and outcomes. But the core judgment, empathy, and research are irreplaceable. I chain Miro, Figma, VS Code, GitHub, and Jira into one traceable loop from idea to learning. AI takes on the exploration and scaffolding. People own architecture, security, and accountability. A 48-hour operating cadence of small, measurable bets, linked artifacts, and documented decisions keeps speed honest.
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- May 14, 2026
6 min read
- Behavioral Design, Game Design, Gamification Series, Player Engagement, Product Design, Psychology and Human Behavior, User Psychology, UX Design
Discover why the points, badges, and streaks in your favorite apps aren’t really gamification.
Article by Montgomery Singman
Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 1: The Problem
- The piece claims that most apps misuse gamification, copying superficial mechanics like points and badges that trick rather than motivate people, and that the experience itself is what truly drives engagement, just like good games do.
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- May 12, 2026
4 min read
- Artificial Intelligence, Machine Learning, Software Development
Learn how your AI system can be failing silently while all dashboards are green and what it takes to actually see it.
Article by Kwansah Madani
AI Fails Silently: A Systems Perspective on AI Reliability
- The article argues that AI systems don’t fail catastrophically, but rather degrade quietly, meaning that normal tools for detecting failure will miss the problem, and engineers need to rethink how they monitor system health from the ground up.
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- May 11, 2026
5 min read