- Agile and Iterative Process, Conversational Design, Design, Design Theory
Agile and Design Thinking are, as buzzwords, commonplace in today’s corporate world. But what happens when an organization must blend the two, especially when it is on a larger scale? The two did not originate from the same source, but they are both essential to help companies move forward.
- The article explores how organizations can merge Agile and Design Thinking to create a more flexible, collaborative, and customer-focused approach to problem-solving.
- The Scaled Agile Framework (SAFe) incorporates Design Thinking principles into the Agile continuous exploration cycle, but it also has some key differences.
- To successfully blend Agile and Design Thinking, organizations must recognize that Design Thinking is also Agile in its iterative, co-creative, and collaborative approach, and applying too strict of a cadence and speed to the process could be counterproductive.
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- April 25, 2023
- Behavioral Science, Design, Empathy, Research Methods and Techniques, The Evolution of Research
Empathy. It’s critical that we use empathy in all of our design and innovation work to provide true value to people in order to make their lives better.
- Empathy is a critical tool for designers and innovators to create positive change in people’s lives when used productively, not self-indulgently.
- Many organizations engage in “empathy porn,” in which they use empathy solely for their own self-fulfillment, which leads to gathering useless insights that sit unused on a digital shelf.
- The ultimate goal of empathy in design and innovation should be to take action to improve people’s experiences and lead to the creation of something new that provides value to others.
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- April 20, 2023
- 3D Graphics and Interfaces, Augmented Reality, Design, Gaming, Mobile Applications, Mobile Technology, Personal and Professional Development, Requirements and Specifications, Visual Design
There are many ways for game UX designers to break into this multibillion-dollar industry. Using her 14 years of video game UX expertise, designer Pam Nicholls shares how.
- The video game industry is worth billions of dollars, and more game studios are incorporating UX specialists into the development process.
- The role of a UX designer in the gaming industry depends on the platform: console, mobile, or PC.
- UX designers can bring value to the development process by introducing players to the game, promoting inclusive design, and balancing game monetization and UX.
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- April 13, 2023
- Behavioral Science, Conversational Design, Customer Experience, Design, Design Theory, Human factors, Product design
Addressing these 3 fundamental psychological needs in our products increases user motivation and well-being. Users will be more engaged and more likely to use our designs.
- The self-determination theory explains how three basic psychological needs — autonomy, relatedness, and competence — drive human motivation:
- Autonomy: Users value products they can customize to their needs and preferences.
- Relatedness: Products that relate to users’ needs and perspectives strengthen relationships and increase satisfaction.
- Competence: Clear and compelling design helps users become competent using the system, leading to positive outcomes.
- When it’s challenging to accommodate autonomy, relatedness, and competence in a single design, testing with potential users can help determine which need is the most important.
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- April 11, 2023
- Behavioral Science, Design, Design Theory, Human factors, Visual Design
Discover how to create a user-centered experience by designing for the Locus of Attention.
- The article is built around the term “locus of attention”, which refers to the focus of attention, including not only the actively chosen object but also anything that grabs one’s attention, including cases where selective attention wanders off.
- The manipulation of users’ attention is essential in UX design, as the locus of attention determines what will be noticed and what will be ignored.
- A skilled UX designer should know how to grab, hold and relocate the locus of attention.
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- April 6, 2023
- Conversational Design, Design, Interaction Design, Mobile Applications, Product design, Product Releases and Redesigns, Usability
- The author speculates on the right balance between drawing inspiration from existing designs and creating original work and provides some do’s and don’ts of implementing inspiration.
- Copying another’s design may result in losing the key elements that make it work, making it difficult to replicate the original experience.
- Designers can use inspiration as a starting point rather than a destination to fuel creativity.
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- April 4, 2023