Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Get exclusive access to thought-provoking articles, bonus podcast content, and cutting-edge whitepapers. Become a member of the UX Magazine community today!

Home ›› Agile and Iterative Process ›› UX Haikus

UX Haikus

by John Boykin
2 min read
Share this post on
Tweet
Share
Post
Share
Email
Print

Save

UX Magazine contributor John Boykin shares some thoughtful musings on user experience in the form of haikus.

If you like my design, I feel good. If it works, I have succeeded.

View your baby as a service, not a product. All else will follow.

Fool tries to upsell before having sold at all. Both stones fall from hand.

One-man bands play street corners, not concert halls. Music none want to hear.

Seek neither reality from a schedule nor logic from a cat

Take excellent care of users, and the brand will take care of itself

Simplicity is a one-to-one match between an itch and a scratch

Iterate in private. Don’t learn trumpet in front of an audience.

No one has more than 80% of the answer to anything

UX seesaw: The easier for ourselves, the harder for users

Releasing garbage on time and on budget: The angels do not sing

BEEB design: There’s a Box for Everything, Everything’s in a Box

Homeopathic home page: pound of branding, molecule of info

Take excellent care of users, and the brand will take care of itself

Question everything, even the wisdom of questioning everything

Simplicity good. Consistency good. Suitability better.

Tools don’t matter. Tech don’t matter. Process don’t matter. What works matters.

Equal votes sink boats. Keep captain out of kitchen and cook off of bridge.

“Design by committee” bad. “Team consensus” good. The difference? Unknown.

Never mind what users like. Mind only what they need, want, love, and hate.

Why a “Creative Department” but no “Intelligent Department”?

Exec you please today is gone tomorrow. Users’ needs stay the same.

No process ever devised changes or overcomes human nature

“Nice to have”: Idea originated in User Experience

Big project’s exec will be quaint memory by time project goes live

No two people will organize the same material the same way

Simplicity good; ease better. Brevity good; clarity better.

You’re sitting in users’ seat at table. Treat it as theirs, not your own.

Any process that requires days of team training is a poor process

Fools seek numbers from usability testing. The wise seek insights.

Fool takes “mobile first” as “mobile only,” glibly puffed up to desktop.

Image of wooden walkway courtesy of Shutterstock.

post authorJohn Boykin

John Boykin
John Boykin answers to user experience designer, information architect, interaction designer, information designer, and UX researcher. He’s been doing all of the above for over 10 years. Clients include Walmart, Macy’s and Bloomingdale’s, Blue Shield, Bank of America, Visa, Symantec, NBC, HP, Janus, Prosper, and Mitsubishi Motors. His site, wayfind.com, will tell you more than you want to know.

Tweet
Share
Post
Share
Email
Print

Related Articles

What if your productivity app could keep you as focused as your favorite game? This article explores how game design psychology can transform everyday tools into experiences that spark flow, focus, and real engagement.

Article by Montgomery Singman
Flow State Design: Applying Game Psychology to Productivity Apps
  • The article shows how principles from game design can help productivity tools create and sustain a flow state.
  • It explains that games succeed by balancing challenge and skill, providing clear goals, and offering immediate feedback — elements most productivity apps lack.
  • The piece argues that applying these psychological insights could make work tools more engaging, adaptive, and motivating.
Share:Flow State Design: Applying Game Psychology to Productivity Apps
12 min read

Learn how understanding user emotions can create intuitive, supportive designs that build trust and loyalty.

Article by Pavel Bukengolts
The Role of Emotion in UX: Embracing Emotionally Intelligent Design
  • The article emphasizes that emotionally intelligent design is key to creating meaningful UX that satisfies users and drives business success.
  • It shows how understanding users’ emotions — through research, empathy mapping, journey mapping, and service blueprinting — can reveal hidden needs and shape more intuitive, reassuring digital experiences.
  • The piece argues that embedding empathy and emotional insights into design strengthens user engagement, loyalty, and overall satisfaction.
Share:The Role of Emotion in UX: Embracing Emotionally Intelligent Design
5 min read

As AI takes on more of the solution work, the real craft of design shifts to how we frame the problem. This piece explores why staying with uncertainty and resisting the urge to rush to answers may be a designer’s most powerful skill.

Article by Morteza Pourmohamadi
The Frame, the Illusion, and the Brief
  • The article highlights that as AI takes over more of the solution work, the designer’s true craft lies in framing the problem rather than rushing to solve it.
  • It shows how cognitive biases like the need for closure or action bias can distort our perception, making careful problem framing essential for clarity and creativity.
  • The piece argues that framing is itself a design act — a practice of staying with uncertainty long enough to cultivate shared understanding and more meaningful outcomes.
Share:The Frame, the Illusion, and the Brief
3 min read

Join the UX Magazine community!

Stay informed with exclusive content on the intersection of UX, AI agents, and agentic automation—essential reading for future-focused professionals.

Hello!

You're officially a member of the UX Magazine Community.
We're excited to have you with us!

Thank you!

To begin viewing member content, please verify your email.

Tell us about you. Enroll in the course.

    This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and