Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Get exclusive access to thought-provoking articles, bonus podcast content, and cutting-edge whitepapers. Become a member of the UX Magazine community today!

Home ›› Artificial Intelligence ›› Making the Invisible, Visible: 6 Months of Diving Deeper into AI

Making the Invisible, Visible: 6 Months of Diving Deeper into AI

by Anina Botha
4 min read
Share this post on
Tweet
Share
Post
Share
Email
Print

Save

What it really takes to make someone trust an AI feature, and why so many products get it wrong This piece explores what six months of research uncovered about the invisible layer beneath every AI experience: the biases users bring, the context that shapes their behavior, and how purposeful design can turn all of that into something visible, actionable, and designed to actually work for the people using it.

What I didn’t do

I have not vibe-coded, crafted the perfect prompt, created a skill to use, or [insert any trending thing right now].

Not because I’m not interested — believe me, it’s tempting. But my focus has been elsewhere. It simply hasn’t aligned with my goals and needs.

Not yet.

For the last 6 months, I’ve been exploring how to build better experiences between humans and technology. Through understanding both the technology and human behavior.

So instead of building, I’ve read academic research. I’ve taken notes. I’ve developed my own interpretations. I’ve been developing principles to guide product teams on how to build for appropriate trust, adoption, chatbots, and prompts.

While personally fulfilling, it’s been rewarding to see how this helps product teams. Because these experiences happen before all the layers get added on.

Did it really change what I’m doing?

Yes and no.

Yes, in terms of tools and how I use them. No, because I am still deciding the direction, interpreting insights, and translating them into something doable.

At first, it’s intimidating to reevaluate your tasks, your skills, and how you add value when AI gets introduced into your workflow. But as I found more clarity on my value independent of tools, I moved into this new phase with a little more confidence.

It really comes down to a check-in with yourself

Why was I in tech in the first place? Why am I working in product?

For me, it has always been about giving people the best possible experience. To do that now, I need to understand this new relationship more deeply.

The “invisible” is quite visible

Let’s start with the easier one. How we feel can be expressed. Verbally, through what we say. Visually, through facial expressions and gestures. Have you ever watched someone tap a button that doesn’t work? It’s normally more than once. We can take those emotional cues, adapt our screens, and fix that button.

But what about something harder, like building appropriate trust?

That’s a big one.

I mean, how would we even measure that? People can say they trust it, or they don’t, but is that enough? My hunch: no, it’s not.

One way to approach it is to understand what drives trust in the first place. Why do some people over-rely while others under-rely?

It turns out there are pre-existing conditions and biases that influence trust. And understanding those is what helps us go from an invisible concept to something visible and actionable in a product.

Here’s an example. A user might have an automation bias, blindly trusting recommendations either because they lack the expertise to evaluate accuracy or because past positive experiences have made them complacent. One way to look at this is through cognitive forcing. A confirmation step that highlights high-stakes decisions and prompts the user to review before proceeding.

Depending on how users perceive the AI feature, we either build in more trust mechanisms or become more transparent about its limitations. The invisible becomes baked into the product. The screens you see and interact with and the way they function — that’s all designed intentionally. Not copy-pasted from somewhere else.

The goal is to actively create a better experience, aligned with both business goals and the people using it.

For me, this has formed into something specific. Translating theory from academic research, which, I’ll confess, is usually a hard read, into actionable frameworks and principles that guide product teams within their own context.

We are making the invisible visible.

Context, context, context

We can build the same experience for everyone. But that doesn’t mean it will work for your customers. Same humans. Different needs. Different environments. Different behavior.

We could’ve just had stairs between floors, but we don’t.

Some of us have mobility needs.

Some of us are claustrophobic.

Some of us are active.

Some of us have strollers.

And most of us, if we’re honest, are just a little lazy.

The way we get there might look different, but we all reach the next floor.

(And while we’re here, why is baby clothing on the top floor when most of your customers probably have a stroller and active wear on the ground floor? Asking for a friend.)

The same logic applies to your product. The challenge is finding the balance. Not so generic that no one feels it was built for them, and not so complex that no one can get started.

Yes, please build, but build intentionally

Building and creating have become easier. But building contextually and intentionally? That’s where the real challenge is.

We are responsible for how people perceive AI in our products. We build it. We design it. We feed it.

If a user isn’t trusting or using your latest AI feature, it’s not the AI at fault. It’s how we built and designed it to work.

The article originally appeared on Medium.
Featured image courtesy: Immo Wegmann.

post authorAnina Botha

Anina Botha
Anina Botha is an independent product consultant applying behavioral psychology to products with over 15 years of experience helping teams turn human insight into products people actually use. Her work spans digital agriculture, risk intelligence, healthtech, logistics, and consumer platforms across the US, EU, and MENA. Anina is passionate about the “invisible” side of design, the mindsets, subtle cues, and behaviors that quietly drive real product conversion and growth. When she’s not collaborating with startups or empowering female founders, you’ll find her exploring new cities and collecting everyday human stories.

Tweet
Share
Post
Share
Email
Print
Ideas In Brief
  • The piece states that building AI features is easy. But building them on purpose, turning invisible human behaviors like trust and bias into deliberate design choices, is where the work lives.

Related Articles

Learn about the most difficult challenge for designers in Agile.

Article by Paivi Salminen
The Part of Agile Designers Fear the Most: Imperfect Work
  • The article argues that designers aren’t afraid of shipping imperfect work; they’re afraid of imperfect work remaining imperfect because teams tend not to come back to improve what they’ve already shipped.
Share:The Part of Agile Designers Fear the Most: Imperfect Work
4 min read

Find out why slapping gamification on your product without first selecting a genre is the silent killer of your engagement strategy.

Article by Montgomery Singman
Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 3: The Framework
  • The article argues that “adding gamification” without selecting a genre is akin to “adding music” without referencing jazz or heavy metal: a category error that most product teams never realize they’re making.
  • It contends that different game genres are not just aesthetic choices; they are fundamentally different motivational architectures, and mapping your product to the wrong one is why most gamification fails.
Share:Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 3: The Framework
19 min read

Find out why slapping badges and points into your app doesn’t work and what six principles from real game design actually drive long-term engagement.

Article by Montgomery Singman
Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 2: The Solution
  • The piece argues that gamification fails when game aesthetics are borrowed, but game logic is not. Real game designers use six principles to bring real engagement: authentic mastery, meaningful choice, flow-calibrated challenge, rewarded exploration, self-expressed identity, and real social interdependence. The fix isn’t more mechanics; it’s making the experience itself worth repeating.
Share:Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 2: The Solution
5 min read

Join the UX Magazine community!

Stay informed with exclusive content on the intersection of UX, AI agents, and agentic automation—essential reading for future-focused professionals.

Hello!

You're officially a member of the UX Magazine Community.
We're excited to have you with us!

Thank you!

To begin viewing member content, please verify your email.

Get Paid to Test AI Products

Earn an average of $100 per test by reviewing AI-first product experiences and sharing your feedback.

    Tell us about you. Enroll in the course.

      This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and