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Product Design

Read these first

Learn about common Agile anti-patterns. Lessons from Laura Klein.

Article by Paivi Salminen
Unhappy Agile Teams Are Unhappy in Familiar Ways
  • The article makes a sharp point: struggling Agile teams love to think their problems are unique. They rarely are.
  • It breaks down the traps that quietly kill Agile teams, like endless feature shipping, siloed workflows, and design treated as an afterthought.
  • The piece reminds us that looking Agile and actually being Agile are two very different things.
Share:Unhappy Agile Teams Are Unhappy in Familiar Ways
6 min read

Learn how to build systems where design explicitly models development, handoff is automatic, and AI can extend your work reliably.

Article by Jim Gulsen
Your Design System Works in Figma. Does It Work in Code?
  • The article explains why many design systems don’t work well: designs made in Figma don’t translate well into code.
  • It introduces five practices: structure frames like code, use fewer components with more variants, organize by how both designers and developers actually work, let AI check your naming, and build documentation into your daily workflow.
  • The piece says that good design systems are the same in design and development, and when they match, everything just works.
Share:Your Design System Works in Figma. Does It Work in Code?
6 min read

Discover how smart color choices influence user emotions, behavior, and digital experiences.

Article by Upeksha Sandeepani
The Psychology of Color in UI/UX Design
  • The article shows that color acts as a psychological factor in design, influencing how users feel and behave before they even notice layout or text.
  • It reveals that thoughtful color choices convey meaning more quickly than words, making interfaces feel more intuitive and emotionally engaging.
  • The piece argues designers must see color as a communication tool that conveys emotion, culture, and brand, not just decoration.
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4 min read

Learn why products fail despite good design.

Article by Tushar Deshmukh
The Psychology Gap: Why Teams Misinterpret User Behavior
  • The article explains why teams misread users: designers work in calm environments while users operate under stress and distraction, creating a gap between how products are built and how they’re actually used.
  • It shows how team biases, assuming users will “figure it out” or projecting their own behavior, turn assumptions into bad design before testing even begins.
  • The piece argues products fail because teams misunderstand how users think and feel, not because screens are wrong, and fixing this means designing for emotion, not just logic.
Share:The Psychology Gap: Why Teams Misinterpret User Behavior
8 min read

Explore the future of design: AI-powered interfaces that adapt, stay human-focused, and build trust.

Article by Aroon Kumar
Beyond UI/UX: Designing Adaptive Experiences in the Age of AI
  • The article discusses the shift from fixed interfaces to real-time experiences, switching the role of designers from creating screens to guiding how systems operate.
  • The piece also stresses that, as experiences become personalized, they must maintain user trust, privacy, and authentic human connection.
Share:Beyond UI/UX: Designing Adaptive Experiences in the Age of AI
5 min read

Learn when to talk to users, and when to watch them in order to uncover real insights and design experiences that truly work.

Article by Paivi Salminen
Usability Tests vs. Focus Groups
  • The article distinguishes between usability tests and focus groups, highlighting their different roles in UX research.
  • It explains that focus groups gather opinions and attitudes, while usability tests observe real user behavior to find design issues.
  • The piece stresses using each method at the right stage to build the right product and ensure a better user experience.
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2 min read

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