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Product Design

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Learn why the real design challenge of agile is not speed but learning to design smaller, one valuable slice at a time.

Article by Paivi Salminen
Designing Small Is Harder than Designing Big
  • The article suggests that agile design is not about quick development but rather the more difficult discipline of designing smaller, resisting the temptation to map out complete systems, avoiding the snare of horizontal slicing, and inquiring into what the smallest iteration of an idea is that still provides real value to users.
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5 min read

Examine the boundaries of engagement and envision the ideal ethical design.

Article by Tushar Deshmukh
Gamification or Manipulation? Understanding the Ethics of Engagement Loops
  • The article examines the fine line between ethical gamification and psychological manipulation in UX design, contrasting harmful engagement loops, such as Snapchat streaks and casino-style mobile games, with genuinely empowering examples like Duolingo and Khan Academy, while offering designers a framework of ethical questions to ensure their work elevates users rather than exploits them.
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5 min read

Learn why your users decide whether to stay or leave before they even understand your product.

Article by Tushar Deshmukh
The Psychology of Onboarding: First Impressions Rule the Brain
  • The article argues that onboarding is not where users begin; it is where they decide whether to stay or leave.
  • It shows that most onboarding failures are not design problems; they are psychological ones.
  • The piece challenges designers to recognize that first impressions are cognitive anchors and that the brain rarely revises its judgments.
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5 min read

Learn why the design-to-development pipeline is the launchpad your team inherited but never questioned.

Article by Erika Flowers
Zero Stage to Orbit
  • The article argues that the entire design-to-development pipeline is a multi-stage rocket — a system built around workarounds, not solutions.
  • It makes the case that AI agents don’t just improve the handoff problem; they eliminate the need for handoffs.
  • The piece challenges readers to ask not how to optimize their process, but why they’re still using it.
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14 min read

Learn about common Agile anti-patterns. Lessons from Laura Klein.

Article by Paivi Salminen
Unhappy Agile Teams Are Unhappy in Familiar Ways
  • The article makes a sharp point: struggling Agile teams love to think their problems are unique. They rarely are.
  • It breaks down the traps that quietly kill Agile teams, like endless feature shipping, siloed workflows, and design treated as an afterthought.
  • The piece reminds us that looking Agile and actually being Agile are two very different things.
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6 min read

Learn how to build systems where design explicitly models development, handoff is automatic, and AI can extend your work reliably.

Article by Jim Gulsen
Your Design System Works in Figma. Does It Work in Code?
  • The article explains why many design systems don’t work well: designs made in Figma don’t translate well into code.
  • It introduces five practices: structure frames like code, use fewer components with more variants, organize by how both designers and developers actually work, let AI check your naming, and build documentation into your daily workflow.
  • The piece says that good design systems are the same in design and development, and when they match, everything just works.
Share:Your Design System Works in Figma. Does It Work in Code?
6 min read

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