Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Get exclusive access to thought-provoking articles, bonus podcast content, and cutting-edge whitepapers. Become a member of the UX Magazine community today!

Home ›› Business Value and ROI ›› 6 Key Questions to Guide International UX Research ›› Design for Experience: Interactive Component of an Advertising Campaign

Design for Experience: Interactive Component of an Advertising Campaign

by UX Magazine Staff, Design for Experience
2 min read
Share this post on
Tweet
Share
Post
Share
Email
Print

Save

A closer look at the Design for Experience awards category: Interactive Component of an Advertising Campaign

“Because brands now have a presence in people’s lives beyond their initial product and service, advertising has grown exponentially more interactive and integrated over the past decade: think ChipIt! by Sherwin-Williams, Whopper Sacrifice for Burger King, or the uber-popular Nike+ FuelBand,” Jordan Clayton-Hall writes in his article “Embracing the UX Spectrum.”

The realms of advertising, software, and Internet now overlap significantly. Nearly every major advertising campaign has significant online and/or interactive components. Still, these interactive components often serve the needs of the business and its hopes for customer behavior more than they do actual customer needs and desires.

In the article, Clayton-Hall talks about a successful interactive advertising project his agency, McKinney, designed for Big Boss Brewing: an arcade game that dispenses beer to the winning player. “The beercade features ‘The Last Barfighter’ game and has cupholders in place of typical coin slots,” he writes. “Its core purpose is to advertise … but it also happens to be a product, a game, and an event.”

“Our designers had a close cultural connection to gaming arcades of the 1990s and uncovered a growing desire to recreate that experience in today’s social context of bars and beer enjoyment … They asked: How can we reinvent the social arcade experience for today’s players? How can this concept and execution tie back to the brand in a meaningful way?

The DfE Interactive Component of an Advertising Campaign award recognizes interactive components to advertising campaigns that, like “The Last Barfighter,” deliver real value, engagement, and/or utility to customers while creatively complementing the other facets of the campaign.

If you’ve encountered a particularly novel interactive element from a marketing campaign, nominate it now! If you were involved in the creation of this kind of interactive product, apply for this award.

[google_ad:WITHINARTICLE_1_234X60_ALL]

Image of billboard courtesy Shutterstock

post authorUX Magazine Staff

UX Magazine Staff
UX Magazine was created to be a central, one-stop resource for everything related to user experience. Our primary goal is to provide a steady stream of current, informative, and credible information about UX and related fields to enhance the professional and creative lives of UX practitioners and those exploring the field. Our content is driven and created by an impressive roster of experienced professionals who work in all areas of UX and cover the field from diverse angles and perspectives.

post authorDesign for Experience

Design for Experience

The core mission of Design For Experience (DfE) is to fuel the growth, improvement, and maturation in the fields of user-centered design, technology, research, and strategy. We do this through a number of programs, but primarily through our sponsorship of UX Magazine, which connects an audience of approximately 100,000+ people to high-quality content, information, and opportunities for professional improvement.

Tweet
Share
Post
Share
Email
Print

Related Articles

Why do designers grumble at the mere mention of PowerPoint? Discover smart strategies that turn frustration into creative solutions.

Article by Jim Gulsen
Why Designers Hate PowerPoint (and How to Fix It)
  • The article examines why PowerPoint often frustrates designers, from its limited design capabilities to inefficient workflows, and explores opportunities to bridge those gaps.
  • It highlights strategies like building systematic design elements, creating templates, and augmenting slides with other design tools.
  • The piece underscores the importance of collaboration, simplicity, and proactive planning to elevate design and streamline workflows.
  • It highlights practical methods to help designers balance quality and speed for presentations that are both functional and visually engaging.
Share:Why Designers Hate PowerPoint (and How to Fix It)
4 min read

Struggling with PowerPoint’s design limitations? This step-by-step guide shows you how to build systematic design solutions, from mastering slide layouts to using sticker sheets for patterns. Learn to create polished, professional presentations with smart workarounds and helpful tips.

Article by Jim Gulsen
A Step-by-Step Guide to Creating a “Design System” in PowerPoint
  • The article gives a step-by-step guide to building systematic patterns in PowerPoint. It talks about the program’s limitations and gives essential tips like mastering slide layouts and customizing text settings.
  • It suggests using PowerPoint’s automated features carefully and advocating for manual workarounds to elevate quality.
  • The piece introduces creating sticker sheets for reusable design components and highlights strategies for successful workflows.
Share:A Step-by-Step Guide to Creating a “Design System” in PowerPoint
5 min read

Publishing in HCI and design research can feel overwhelming, especially for newcomers. This guide breaks down the process — from choosing the right venue to writing, submitting, and handling revisions. Whether you’re aiming for conferences or journals, learn key strategies to navigate academic publishing with confidence.

Article by Malak Sadek
A Guide to Publishing Human-Computer Interaction (HCI) and Design Research Papers
  • The article provides a guide to publishing in Human-Computer Interaction (HCI) and design research, sharing insights from the author’s PhD experience.
  • It explains the significance of publishing in academia and industry, offering an overview of peer-reviewed journals and conferences.
  • It breaks down the two main types of papers — review and empirical — detailing their structures and acceptance criteria.
  • The piece emphasizes strategic research planning, collaboration, and selecting the right venue for submission.
  • The piece also outlines practical steps for writing, revising, and handling rejections, encouraging persistence and learning from reviewer feedback to improve publication success.
Share:A Guide to Publishing Human-Computer Interaction (HCI) and Design Research Papers
8 min read

Join the UX Magazine community!

Stay informed with exclusive content on the intersection of UX, AI agents, and agentic automation—essential reading for future-focused professionals.

Hello!

You're officially a member of the UX Magazine Community.
We're excited to have you with us!

Thank you!

To begin viewing member content, please verify your email.

Tell us about you. Enroll in the course.

    This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and