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Design Tools and Software
Six Things Physical Product Development Taught Me About Experience Design
How a journey into the heart of physical product development gave one designer new perspective on designing digital experiences.
Article - Anthony Franco - September 10, 2014 - 4 Comments
Improving Mobile Interfaces with Rich-Touch Interactions
For mobile devices to maximize their computing potential, we need touch-based interfaces that utilize the complex input our fingers and hands can express.
Article - Chris Harrison - September 3, 2014 - 2 Comments
I Love You, Instagram ... but Why Won’t You Let Me Make Collages?
Wishing that Instagram had a feature for creating collages, one user decided to create her own a prototype.
Article - Lin Wang - August 28, 2014 - 7 Comments
Article - UX Magazine Staff - August 21, 2014 - 7 Comments
A Call for Quality
Understanding when and how to apply lean and agile methods is key to their success.
Article - Zack Naylor - July 29, 2014 - 1 Comments
Looking at personas, goals, and scenarios relative to the characters, plot, and objectives of a novel or movie can help designers avoid self-referential thinking.
Article - Shlomo Goltz - July 23, 2014 - 5 Comments
Designing for Kids, Then and Now
In an excerpt from her new book Design for Kids, Debra Levin Gelman looks at how the relationship between children and technology has changed over the last three decades.
Article - Debra Levin Gelman - July 14, 2014 - 1 Comments
Revisiting Proto-Personas for Executive Alignment
Modifying Jeff Gothelf's proto-persona process reveals another method of working with clients to establish executive alignment on target users.
Article - Brent Summers - July 10, 2014 - 1 Comments
UX South Africa
Event - Theo - October 3, 2014 - 0 Comments
A divisive tool among practitioners, personas can bring the perspective of your end users into the design process and help build consensus among stakeholders.
Article - Shlomo Goltz - July 2, 2014 - 6 Comments