- Agile, Design Process, Design Thinking, Product Design, Product Management, Software Development, UX Design
Learn about common Agile anti-patterns. Lessons from Laura Klein.
Article by Paivi Salminen
Unhappy Agile Teams Are Unhappy in Familiar Ways
- The article makes a sharp point: struggling Agile teams love to think their problems are unique. They rarely are.
- It breaks down the traps that quietly kill Agile teams, like endless feature shipping, siloed workflows, and design treated as an afterthought.
- The piece reminds us that looking Agile and actually being Agile are two very different things.
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- March 5, 2026
6 min read
- Behavioral Design, Design Ethics, Ethical UX Series, Persuasive Design, User Experience, UX Design
Take a hard look at the fine line between good design and digital dependency.
Article by Tushar Deshmukh
Designing for Dependence: When UX Turns Tools into Traps
- The article reveals how digital products are no longer just tools. They’re engineered to keep you hooked, often without you realizing it.
- It challenges designers to ask: Are we building products that serve people, or ones that quietly exploit them?
- The piece highlights that ethical design isn’t about removing persuasion. It’s about being honest and giving users the freedom to walk away.
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- March 3, 2026
8 min read
Article by Josh Tyson
Share:AI Brings Cheap Prediction, Expensive Change
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- March 2, 2026
2 min read
- Accessibility, Design Leadership, Inclusive Design, UX Design
Find out how design leaders can build a more inclusive digital world from the ground up.
Article by Pavel Bukengolts
Championing Accessibility: a Path to Inclusive Design Leadership
- The article highlights that designing for accessibility isn’t about following rules. It’s about making sure no one gets left out of the digital world.
- The piece explores how building accessibility from the start, with the help of AI and the right mindset, makes the result better for everybody.
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- February 26, 2026
4 min read
- Content Strategy, Mobile UX/Usability, Research Methods and Techniques, Usability Testing, User Research, UX Design
Discover how a simple comprehension test reveals if mobile content is too hard to read.
Article by Paivi Salminen
Why Reading on Mobile Is Uniquely Challenging
- The article explains why mobile reading is harder: small screens and distractions make people miss information even when it’s there.
- It introduces the cloze test, which removes words to measure real understanding: comprehension drops from 39% on desktop to 19% on mobile.
- The piece argues that mobile content needs simpler language because the real question is: Does this make sense when life gets in the way?
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- February 24, 2026
4 min read
- Artificial Intelligence, Design Systems, Figma, Product Design, UX Design
Learn how to build systems where design explicitly models development, handoff is automatic, and AI can extend your work reliably.
Article by Jim Gulsen
Your Design System Works in Figma. Does It Work in Code?
- The article explains why many design systems don’t work well: designs made in Figma don’t translate well into code.
- It introduces five practices: structure frames like code, use fewer components with more variants, organize by how both designers and developers actually work, let AI check your naming, and build documentation into your daily workflow.
- The piece says that good design systems are the same in design and development, and when they match, everything just works.
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- February 19, 2026
6 min read