- Behavioral Design, Game Design, Gamification Series, Player Engagement, Product Design, Psychology and Human Behavior, User Psychology, UX Design
Discover why the points, badges, and streaks in your favorite apps aren’t really gamification.
Article by Montgomery Singman
Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 1: The Problem
- The piece claims that most apps misuse gamification, copying superficial mechanics like points and badges that trick rather than motivate people, and that the experience itself is what truly drives engagement, just like good games do.
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- May 12, 2026
4 min read