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Empathy

Read these first
Article by Jesse Weaver
To Keep a User, Sometimes You Have to Let Them Go
  • Assuming every problem is product-related drives a product-centric approach to fixing them but problems are more complex than simple fixes to content or features.
  • The author uncovers 2 ideas:
    • Not all cancels are created equal
    • Think: User-centered retention
Share:To Keep a User, Sometimes You Have to Let Them Go
6 min read
To Keep a User, Sometimes You Have to Let Them Go

Burned out leaders lead teams to burn out.

Article by Lindsey Wallace
Compassion is a Strategy
  • The author believes that compassion helps create teams and organizations that foster not just “human centered design” but organizations and structure that help people thrive rather than crushing them.
  • The author shares her own story and gives tips on how to become a more effective compassionate leader:
    • Let go of control and delegate intentionally
    • Caring for yourselves and your families
    • Let the news and the fullness of your experience into work
    • Cancel things
    • Work on your emotional distance
    • Place a higher value on your mental and physical health than on your work
Share:Compassion is a Strategy
8 min read
Compassion-is-strategy-

*and accelerators, incubators, studios, leadership programs, etc.

Article by Nick Scott
There Is No Transformation Without Integration
  • The article covers the whole process of integrating transformation
  • The author unpacks the following ideas:
    • The Journey Outward
    • Campbell’s Model of the hero’s journey
    • Moving from mythological adventure to practical deed
    • Integrating a transformative experience
Share:There Is No Transformation Without Integration
10 min read
There Is No Transformation Without Integration

Designers understand people who they might impact, and create with others who they definitely impact, but still…in ways that might affect their work. Is it time to become self-aware? Read more in the article below.

Article by Rich Nadworny
Designers: Your self-insight is as bad as everyone else’s
  • The article explores whether designers should or should not be as self-aware as they are about other people in their work.
  • The author gives examples of what self-awareness looks like and why designers need to start analyzing themselves before they start analyzing users.
Share:Designers: Your self-insight is as bad as everyone else’s
4 min read

Tips on how to design for the blind.

Article by Oscar Gonzalez
Design for the Blind

The author explains how to design for people using Assistive Technologies and offers 5 tips.

Share:Design for the Blind
4 min read
Design-for-the-Blind

Bad things happen as we stop solving people problems and start solving business problems

Article by Jesse Weaver
Human-Centered Design Dies at Launch
  • Even though every designer considers their most important stakeholder, this might only be good on paper
  • The problem is that as a company moves through each phase of the design process, the organization’s incentives can fall farther out of alignment with the needs of the people using the product and align more with the needs of the business.
  • The author walks through each designing phase, using a ride-sharing app as an example:
    1. Initial concept development/MVP (people problem)
    2. Reach product/market fit (product problem)
    3. Scale up (business problem)
    4. Cash out (market problem)
Share:Human-Centered Design Dies at Launch
9 min read
Human-Centered-Design-Dies-at-Launch

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