Accessibility, Business Value and ROI, Consumer products, Customer Experience, Design, Emotion, Empathy, Heuristics, Human factors, PopUX, Product design, Reviews, Storytelling, Technology, The Business of UX, The Business of UX Page Banner, UX Education, Visual Design, Web, Working With Stakeholders
“X: The Book” is both a crash course in architecting great experiences and simultaneously a must-read for any designer looking to brush up on his trade.
Accessibility, Contextual User Studies, Decision Architecture, Design, Design Theory, Direct Observation Research, Gestures, Human factors, Input devices, Interaction Design, Interface and Navigation Design, Mobile Applications, Patterns and Components, Persuasive Design, Research Methods and Techniques, Technology, Touch, Usability, User Acceptance Testing, User Reported Feedback
When users are accustomed to using a pattern, even a minor change in that pattern can be very expensive in performance terms.
Accessibility, Automotive, Consumer products, Contextual User Studies, Customer Experience, Design, Government and Public Services, Human factors, Interaction Design, Marketing and Brand, Mobile Applications, Mobile Technology, Product design, Reviews, Technology, Technology for the Common Good, Usability
I’m a Divvy bikes member and fan, but there have been some speed bumps in my Divvy user experience.