Article No. 1,290 | August 14, 2014
Animated user interface elements can increase your product's usability, define its personality, and make it more fun to use, but they come at a significant cost.
Article No. 1,289 | August 13, 2014
Five actionable insights from Debra Levin Gelman and the winners of our Design for Kids giveaway.
Article No. 1,287 | August 7, 2014
Wearable technology can't reach its full potential until it provides valued services without being obtrusive and causing the users extraneous learning pains.
Article No. 1,286 | August 6, 2014
In the wake of a new implementation of brain-computer interface headgear, we asked three UX Magazine contributors about the trajectory of wearable technology.
Article No. 1,284 | August 4, 2014
Article No. 1,282 | July 30, 2014
By running Spotify through a usability test, one avid user was able to find some relatively easy fixes that could make for a more intuitive and rewarding experience.
Article No. 1,277 | July 23, 2014
Looking at personas, goals, and scenarios relative to the characters, plot, and objectives of a novel or movie can help designers avoid self-referential thinking.
Article No. 1,276 | July 14, 2014
Sexy design has it's place in enterprise software, so long as you know what sexy is to your users.
Article No. 1,274 | July 14, 2014
As new technology allows increased connectivity between devices and consumer products, there are more opportunities to gain market value through disruptive innovation.
Article No. 1,273 | July 14, 2014
In an excerpt from her new book Design for Kids, Debra Levin Gelman looks at how the relationship between children and technology has changed over the last three decades.
Article No. 1,271 | July 10, 2014
Modifying Jeff Gothelf's proto-persona process reveals another method of working with clients to establish executive alignment on target users.
Article No. 1,270 | July 9, 2014
Home to The Wizarding World of Harry Potter, Diagon Alley, Universal Studios is also a source of guidance and inspiration for experience designers.
Article No. 1,266 | July 2, 2014
A divisive tool among practitioners, personas can bring the perspective of your end users into the design process and help build consensus among stakeholders.
Article No. 1,261 | June 25, 2014
Arrogance and seven other common mistakes can easily derail a design project. Avoid them all.
Article No. 1,258 | June 23, 2014
Understanding the labor issues at the core of the agile manifesto can help experience designers find news ways of working to enlighten developers.
Article No. 1,257 | June 19, 2014
Understanding the user-centered goals driving product design will help developers add extra value as the software development process continues to evolve.
Article No. 1,256 | June 18, 2014
Following cues from cognitive science can help you create information dashboards that users can process reliably and quickly.
Article No. 1,252 | June 11, 2014
Content needs to be packaged and designed in the same compelling ways that products are in order for users to respond to its directives.
Article No. 1,250 | June 9, 2014
A survey of common mistakes companies make when working with experience design practitioners provides guidelines for UX success.
Article No. 1,249 | June 5, 2014
UX professionals can learn a lot about how to deliver a forceful, commanding, and compelling pitch from Mad Men's Don Draper.
Article No. 1,244 | May 27, 2014
Being a successful mobile designer requires an evolved understanding of how people use their devices, a robust toolkit, and the flexibility to adapt to new technology.
Article No. 1,242 | May 21, 2014
A look at ten recent innovations that have made the experience of using an automobile much more rewarding.
Article No. 1,240 | May 19, 2014
As the line between digital and non-digital experiences continues to dissolve, a look at some of our recent articles suggests ways designers can remain in-step.
Article No. 1,238 | May 14, 2014
By adapting to automation trends, developers and designers will have no trouble staying relevant in the era of self-service design.