Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Get exclusive access to thought-provoking articles, bonus podcast content, and cutting-edge whitepapers. Become a member of the UX Magazine community today!

Home ›› Design ›› Using Trust & Personalization to Improve Your Website

Using Trust & Personalization to Improve Your Website

by Joe Martin
4 min read
Share this post on
Tweet
Share
Post
Share
Email
Print

Save

WebsiteTrustPersonalization_Slider

In building a website for conversions there are two major elements we are looking to convey — trust & personalization.

It doesn’t matter how great your website looks. What matters is if it helps turns website visitors into paying customers. Known as converting, this approach is rooted in sales, psychology, and using data-driven decision making.

But it all starts with having the right website in place. In many cases, you do not need a full website redesign. What we need to look at is the sales narrative on the page. Looking at how your website helps to describe the problem you solve for people and why they should work with you.

In building a website for conversions there are two major elements we are looking to convey — trust & personalization.

Building Trust Through Design

Your home page or sales pages need to convey this same type of feeling. We need someone to feel like they can trust you. When we look at it from a psychological standpoint, trust is comprised of three major components.

trust

The trick here is that we need all three of these components equally balanced on a page. If one component overpowers the other, we lose trust. And all the sudden the person looking at your website doesn’t “feel” right. They can’t say what it is, they can’t pinpoint it, they just don’t feel it.

Character
Competence
  • Testimonials
  • Logos
  • Press
  • Awards
  • Touting how long you’ve been in business

When you overdo trust you start to look like an as-seen-on-tv ad. That YES, I see how your product helped 100 people lose 50lbs in one week…I just still don’t trust it.

Common Goal

Personalizing Your Website for Conversions

For Intent

Take the time to define your target customer and really ask what they want when they interact with your web page.

For Action

Or, perhaps they’re just doing some research. In which case we need to find the right lead magnet to offer them in exchange for their email address. This way we can continue to market to them even after they’ve left your website.

For Level of Awareness

When we understand what your target customer already knows, we understand what we need to say. This compiled chart is complements of Copyhackers and other resources over the years.

awareness

Based on your target customer’s level of awareness, it helps you understand what action you need to take and what type of content to present.

Pulling These Together


Joe Martin is a technology-focused entrepreneur and international speaker from Chicago. His ideas on leadership have been featured on Fox NewsTasty Trade, and WCIU. With multiple appearances on radio, podcasts, and a 2019 TEDx Talk, he now advises companies on communication, culture, and website conversion strategies through his agency, Martin Creative.

post authorJoe Martin

Joe Martin

Joe Martin is a technology-focused entrepreneur and international speaker from Chicago. His ideas on leadership have been featured on Fox News, Tasty Trade, and WCIU. With multiple appearances on radio, podcasts, and a 2019 TEDx Talk, he advises companies on communication, culture, and website conversion strategies through his agency, Martin Creative.

Tweet
Share
Post
Share
Email
Print

Related Articles

Learn why your badges and streaks won’t wow kids raised on Minecraft.

Article by Montgomery Singman
Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 4: Special Considerations
  • The piece explains that young users, trained by thousands of hours of expert game design, can smell fake gamification at a hundred paces.
Share:Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 4: Special Considerations
4 min read

Learn about the most difficult challenge for designers in Agile.

Article by Paivi Salminen
The Part of Agile Designers Fear the Most: Imperfect Work
  • The article argues that designers aren’t afraid of shipping imperfect work; they’re afraid of imperfect work remaining imperfect because teams tend not to come back to improve what they’ve already shipped.
Share:The Part of Agile Designers Fear the Most: Imperfect Work
4 min read

Find out why slapping gamification on your product without first selecting a genre is the silent killer of your engagement strategy.

Article by Montgomery Singman
Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 3: The Framework
  • The article argues that “adding gamification” without selecting a genre is akin to “adding music” without referencing jazz or heavy metal: a category error that most product teams never realize they’re making.
  • It contends that different game genres are not just aesthetic choices; they are fundamentally different motivational architectures, and mapping your product to the wrong one is why most gamification fails.
Share:Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 3: The Framework
19 min read

Join the UX Magazine community!

Stay informed with exclusive content on the intersection of UX, AI agents, and agentic automation—essential reading for future-focused professionals.

Hello!

You're officially a member of the UX Magazine Community.
We're excited to have you with us!

Thank you!

To begin viewing member content, please verify your email.

Get Paid to Test AI Products

Earn an average of $100 per test by reviewing AI-first product experiences and sharing your feedback.

    Tell us about you. Enroll in the course.

      This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and